Greetings!
It's been awhile since the last update, i've decided to take a break because personal stuff going on. After that, today i will show some of the reworked Chapter 3 from the Part One Demo comparison to the new one.
Also an statement, the mod had been under a lot of reworking because the previous level design was a bit outdated by now, and since i've learned some tricks with the Hammer Editor, i've decided to completely redesign the structure of the maps and tweaked some areas for a better experience. Also i've changed the PC where i was developing the mod, so it should be a lot better working on it than before.
After that, let's get into the comparison between the Part One Demo and the new design:
Outdoor Area - Demo Version (insecure03) #1:
Outdoor Area - Reworked Final Version (insecure03) #1:
High Security Storage - Demo Version (insecure03) #2:
High Security Storage - Reworked Final Version (insecure03) #2:
Offices - Demo Version (insecure03) #3:
Offices - Reworked Final Version (insecure03) #3:
Topside Storage Area - Demo Version (insecure03) #4:
Topside Storage Area - Reworked Final Version (insecure03) #4:
Lower Side Storage Area - Demo Version (insecure03a) #1:
Lower Side Storage Area - Reworked Final Version (insecure03a) #01:
Upstairs - Demo Version (insecure03a) #2:
Upstairs - Reworked Final Version (insecure03a) #2:
Downstairs to Garage - Demo Version (insecure03a) #3:
Downstairs to Garage - Reworked Final Version (insecure03a) #3:
Garage - Demo Version (insecure03a) #4:
Garage - Reworked Final Version (insecure03a) #4:
Facility Lobby - Demo Version (insecure03c) #1:
Facility Lobby - Reworked Final Version (insecure03c) #1:
Maintenance Area - Demo Version (insecure03c) #2:
Maintenance Area - Reworked Final Version (insecure03c) #2:
Cargo Storage Area - Demo Version (insecure03c) #3:
Cargo Storage Area - Reworked Final Version (insecure03c) #3:
Cargo Platform Area - Demo Version (insecure03c) #4:
Cargo Platform Area - Reworked Final Version (insecure03c) #4:
END NOTE:
So, that should be it. These maps should perform a bit better than the previous maps and should crash less than before (also does have to do with the mod code cleanup). Some of the maps are not modified like the building area, so it will not be shown here.
The scripting stuff has been simplified (e.g. the scientist in the stairs) and it will be the last update i'll make to these maps until it hits the final version in case of bug-fix. But anyway, only time will tell.
Nice work ! Better brush and lighting work for the new maps versions !
The unique part that could be improved for me is for Facility Lobby, it looks empty I think you could add more propos and maybe models to give it a better global design
Great, I like the changes!
It became better for sure but the initial maps weren't bad at all!
le epique
Way to go above and beyond! These changes rule!
looking good, i'm proud of your progress!
I always appreciate mods that put you in shoes of different characters during Ressonance Cascade and that doesn't deteer from the lore. Following.
Really great work with these redesigns, it's almost going to be like playing a different mod with these changes made!