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Half Life 2: Raising the Bar REDUX: Update V2.5, including more progress shots of the arcade, the finalized lab_01, and weapon updates.

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Half Life 2: Raising the Bar REDUX: Update V2.5

Good news, everyone!

Progress continues, despite exams getting in some of our ways, and the unfortunate departure of one of our mappers (Joshua Weber) from the team. Nevertheless, we thank him for his contributions and wish him the best.

In order to make sure we still have a good number of mappers, we recruited another by the name of VaxPax! He's currently working on the trainstation level, although it's in stages too early to really be shown off yet.

Now for the actual meat of the update - firstly, the arcade!

rtbr_d1_arcade Revamp Progress

arcade01

arcade02

Jan has decided, with some help from Owen, to go-over and re-do whole swathes of the Arcade to make it look better and last longer than before. Although significant work has been done which, for the time being, has removed progression, the length and feel of the map has been very much improved, and was a worthwhile exercise for sure!

rtbr_d1_lab01 Finalized

Next we have the first section of Owen's lab map completed! The lab itself consists of two sections; the second section will be worked on after Owen's next project which, in the interests of keeping some things a surprise, I'll only say might involve getting free TVs of some kind...

Shotgun Texture/Model

shotgun

Shotgun Blender Render


shotgun ingame

Shotgun in-game


Joshcka has once again gone far-and-beyond expectations in redoing the quality of the base HL2 Beta shotgun to look much better than before. He also redid the model of the shotgun, adding a new grip and fixing the viewmodel so half of it isn't non-existent.

SMG Texture/Model

smg

SMG Blender Render


smg ingame

SMG in-game


Like with the shotgun, Joshcka outdid himself with the SMG. He, unfortunately, didn't have time to do the worldmodel, but I managed to get that working myself so that it functions as intended. The weapons' first proper pass are very almost done!

Finally, although we can't show them here easily, Kyle has made progress in his Annabelle sound re-dos, and they're sounding great!

As you can see, we continue to make progress in a variety of fields. We'll keep you updated on goings-on in another two weeks or so.

Have a good one!

Kralich/Gonzo/David

Comments
TheRenegadist
TheRenegadist

Those are some funky *** looking weapons but damn do they look cool! Liking the lighting in those few images as well as it looks nice while remaining oddly beta for some reason, can't even explain why I get that feeling.

Good stuff overall!

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Kralich/David Author
Kralich/David

Appreciated!

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legoj15
legoj15

I'm lovin' those weapon viewmodels, damn they look fine in game

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Kralich/David Author
Kralich/David

thanks!

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FlippedOutKyrii
FlippedOutKyrii

Funky *** weapons, hell, the new shotgun looks like a cross between a SPAS-12 and a High Standard Model 10

But it's not bad "Funky", I look forward to firing them! :D

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Kralich/David Author
Kralich/David

Gratitude!

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KrispyOS
KrispyOS

pleasure.

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Kralich/David Author
Kralich/David

cheers!

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Astraxis

Those tritium sights on the shotgun are straight eye candy, I love it!

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Kralich/David Author
Kralich/David

many thanks!

Reply Good karma+2 votes
Quadro283
Quadro283

I like it!

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Kralich/David Author
Kralich/David

glad you do!

Reply Good karma+1 vote
ganjoebob
ganjoebob

I want to fire those weapons.

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Kralich/David Author
Kralich/David

And you will!

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Guest
Guest

Can you release some sort of demo which will include first chapters?
P.S Sorry my english skill isn't good enough.

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Kralich/David Author
Kralich/David

There will be a demo in time, but I am not giving a release date at this time.

Reply Good karma+1 vote
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