Half-Life 2 OverCharges features
Scrapped enemies
Weapon sway
Has over 50 weapons
Antlions are capable of stabbing NPCs and throwing them
Bullet time
Weapon whipping
Lost Coast map
Post-proccesing shaders (such as Bokeh Dof, Color Correction Filters, FXAA or SSAO)
Improved blood effects
Dynamic bullets
Fully customizable weapons, and the ability to create weapons
First-person death camera
Dynamic muzzle flash light
Tactical leaning ability
Ironsights
Door kicking (changeable in options, off by default)
Better ragdoll collision
Mapadd presets & scenes
Sun rays
SMOD-like free aiming
Dynamic shadows
Ability to overcharge the Gravity Gun (consumes suit power)Better flashlight projected texture
Dynamic grass
RTT shadows
Camera filters
Dynamic light for burning ragdolls
Shading
Fixed standard shadows Dynamic global illumination
- Depth of field
- Realistic blood dripping
- 3D body renderingViewmodel can be stained Improved AI New scenes Ragdolls may hold and still fire a weapon when killed Binded ability to quick-throw grenades Server-side blood and collision effects Inspectable weapons View model weapon bumping (when close to a solid object