It has only been two weeks since we announced our first full title, Contagion, but the energy from the community since then has been absolutely vivid. From all of us at Monochrome, we’d like to thank you all for the interest and support that has been shown thus far. Today we’re going to keep the momentum going by sharing a few more pieces of media and introducing a new way for you to have a deeper glimpse at the development of Contagion.
Let’s start off with some old work-in-progress videos of the MP5K submachine gun and Mossberg 590 shotgun in action. When we say work-in-progress, we mean it. We are looking forward to showing you the new effects and final animations when we release videos of gameplay in the future. These should sate your appetite until then.
Here are renders of two more weapons you will be harnessing to dispatch the undead: the 1911 pistol and KG9 semi-automatic pistol.
For our last pieces of media for the day, here are a few shots of the concept art we’ve created to help flesh out our protagonists, Eugene and Marcus…
… and here is another set of environmental shots that helped us set the mood and atmosphere.
Now, while we cover enough ground on the web in terms of keeping you informed of our progress — using Facebook, ModDB, our own website and the like — we wanted to try something different. So today we’re announcing the Monochrome Dev Blog. Updated weekly, our team members will introduce themselves and take you on a more intimate stroll through their work on Contagion. This week we kick things off with Sam as he shares the process he went through in creating our new box art.
Last but not least, we are always looking for talented developers and as we move forward there will be a demand for more. If you're interested please provide your resume, portfolio and/or samples of your work by emailing us at: jobs@monochrome-games.com
We hope you’ve enjoyed this update. Stay tuned!
Eugene and Markus have an awesome look, the weapons in WIP look really good, and, man, the level concepts are marvelous!
Agree! The game will look amazing!
There were a few variations of Eugene and Marcus before we settled on the design Sam our concept artist created and Josh and Andrea have modeled. We're very happy with the results as well and grateful to hear the same from our fans :)
love the case cover concept :0 amazing weapons and level concepts
Thank you! Hope you had a chance to read over the Dev Blog as it goes into a bit more detail in regards to the process taken in the design of the Box Art.
OK now just a tick, the zombies in this one are going to be AI right, I know you guys made ZPS as well, and honestly, I play zombie games to kill zombies with my friends, not kill my friends as zombies. Either way, it's still lovely work you guy have going here...
Any response developers?
RP? Lol, obvious it's F, anyone can play shooters and kill zombies huh?
And yay, great things you have there, I'm loving it! (No, MC Donald's SUCKS)
(buried)
wtf is this like a zombie panic rip off? wtf? like that's cool, cause ZPS is pretty much dead on the dev side, but is this like a spin off or a developer continuation or something or what??
These are the guys that made ZPS... >_>
And we're still developing ZPS as we speak.
This looks so awesome guys can't wait. I love those animations. Now you should update ZPS with some as awesome as that. ;P
Appreciate it. ZPS weapon anims are being worked on as well right now. Keep an eye out for more information.
Great update.
The animations are looking great, but the MP5 shoots animation looking kind incontrolable.
Looking Good so far, cant wait to see the mapping, and how stunning it going to be.
Wouldn't worry about that as these are old WIP and don't represent the weapons today and the added features and effects that go with em. Though we do look forward to sharing more on Contagion in the future.
will it have a story line? or is single players bots?
Contagion will have a story driven single-player campaign as well as multi-player.
Nice work all round. One thing, with the shotgun, the round should not not eject once fired, only when you pump the reload does it eject then port the new round. An semi auto shotgun does, but not a pump action. Also, the shotgun turning to the horizontal is not correct, should be a direct move along the line of the shotgun while slightly lowered or raised along the vertical (depending on the person), unless you want strained wrists after a couple of pumps (with all of the twisting). Clay pigeon shooting for years, with a semi auto, pump action, side by side and an Italian under and over. Excellent box art, suits the overall feel of the game.
This is why we pointed out these were old WIP animations in the description. Shells eject after pump as they should now and as for the rotation on pump it's for style > realism, remember this is a game and not the real world. Have to balance between gameplay and realism.
I would love to know why the mp5k is slinging rifle casings?
The description says it all. You're welcome to read it.
Awesome stuff. :)
Is dat sum pistol whipping? :D
You’re damn right it is!