Post news RSS Generals Continue V2.02

Generals continue v2.02 This is a very balanced version, suitable for online battle

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1.Iontank restores 3 stars unlocking,Power Required: 1

2.Fixed the possibility of SiegerSite firing the wrong weapon

3.All SiegerSite Buildtime 25s to 20s

4.All Zero fighter Buildtime -2s,Buildcost -200

5.Fixed SpectreGunships Lv3 Generals Power icon errors(for SuperWeaponsGeneral)

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6.Laser Crusader,Laser Paladin Restore power consumption settings

7.The Tank Generals Challenge No longer used earlier Kirovs(for flameG landforceG salvageG)

8.Demoboat Gain more damage

9.GLA Commander in chief add Scorpion VETERAN Training

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10.Desert tiger Cannon buildcost 1200 to 1300,Add MinimumAttackRange 50

11.Fixed Sealauncher Water marks will show an error(in attacking)

12.Fixed the DemoRebel can't use Demolitionsability after switching weapons

Comments
kalidrone
kalidrone

THANK YOU! I was getting SOOO damn fed up with those stupid early Kirovs showing up in the custom General's Gen Challenges, seriously...! DX

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IvanderLim
IvanderLim

There some bug at laser general when i play as mau. The laser cannon is jot targeting my base but kill itself

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