Development on PD-TEP is proceeding. Currently working on Carrington Institute and Datadyne Lucern Tower. Some new screens have been uploaded, so take a look. Stuff which has been 'worked out': Carrington Inst. floor reflection is now functional, although the shader effect needs work so that the floor can actually have shadows cast on it: it is glass RT shader currently, which doesn't allow shadow mapping. Discovered that stuttering reflection is merely caused by Far Cry's very slow updates.
Posted by Robert-33 on