Post news RSS General development update on PD - TEP.

Development on PD-TEP is proceeding. Currently working on Carrington Institute and Datadyne Lucern Tower. Some new screens have been uploaded, so take a look. Stuff which has been 'worked out': Carrington Inst. floor reflection is now functional, although the shader effect needs work so that the floor can actually have shadows cast on it: it is glass RT shader currently, which doesn't allow shadow mapping. Discovered that stuttering reflection is merely caused by Far Cry's very slow updates.

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Just some more PD - TEP screens. Just some more PD - TEP screens.

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