Post news RSS Gem Deeps - Patch 1.34

The update is here, the biggest yet! One with critical changes and gameplay tune-ups closest to my original vision.

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Hello Friends,
The update is here, the biggest yet!
One with critical changes and gameplay tune-ups closest to my original vision. The game is harder, the camera is more precise, and enemies have more attack patterns and better reasoning than before.

A newly released combat guide explains some of the changes.

gifts


Full list of changes and tune-ups in this update.

Camera

  • Better camera placement
  • Tighter camera follow - more responsive camera feel

AI refinement

  • more attack patterns across all types of NPC-s
  • better perception
  • telegraphed high risk/reward attacks - visual cues
  • health-based combat phases

visual cue


Animations & VFX

  • added precision on NPC animations
  • timings tweaked - longer windups
  • animation based attacks - precise collisions
  • particle rework

Level Design

  • platform optimization - fixed number of bugs across all levels
  • new traps - making evading more important
  • enemies spawning with keys in already explored areas

Gameplay

  • high-level collision objects
  • stamina cost balancing
  • headshot mechanic - automatic critical hit on headshot
  • blocking collisions fix
  • enemy action physics tuned - size matter, the big enemy will be harder to push over.

asset

Until 8 July a special summer price is in place!
Thanks for your support!
Visit the store page & Wishlist the game!

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