Well we are now in september and now just over a year of work on Gavin's Quest. I took a month off all work on the game to recharge my batteries and allow time for some feedback as well. In the meantime I entered my first game jam at Ludum Dare and constructed a game in the 48 hour compo. Taking a break from a project is always a good idea as one always feels rejuventated after you get back to it. So now I am just getting back to do the final rounds of testing and tweaking everything. The game is very stable so most of the work now is just looking over everything and fine tuning stuff. Also on the agenda is to try to get a media kit together for my game so I put together a trailer video. Marketing is almost as much work as actual development and something I can't overlook.
I will be launching Gavin's Quest on Itchio a popular home of indie games in October but have not set a firm release date as I want everything in the game to be working 100%. But final launch is not the end of updates though as I am always looking to improve and the first release version is not likely to go without updates. It is very nice though to load up the game and see everything working nice and hearing the feedback from my testers. You can follow the progress of my game by tracking this game on IndieDB or by following me on Twitter @belowzerogames.