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Maybe it's too early to write this post, but I will do it anyway!

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We spent this last period of developing, mainly thinking, to how will be the gameplay.
What happened?
We have two things to tell you:


Recently I discovered a game called Warframe, it was very nice, but if was even
very similar to Ternion! Why? The numbers on enemies when you hit them, the abilities, the sword, the space setting, the parameters and levels, many things...
"So you copied Warframe ideas?"
No, that's what I'm trying to say.

You may think: "Why you say this if we didn't even tried the game?", well, that's a good question.

The Minicons concept

There is something that I really "copied", or better said, something from which I was inspired: the game Transformers (the PS2 version made by Atari), more precisely the Minicons concept.
When I played that game long time ago, what mostly attracted me was these "Minicons", that are basically weapons, but they was so various and they was hidden in places very hard to reach, finding them all was like a second
goal for the game, and "opening" them was like opening a christmas present in childhood.
Weapons on Ternion will be more or less like that, we'll hide them in less expected places, and they will be various and each suited to a particular situation!

Anyway, we made something new on the game, all related with fights, AI, and weapons, if you watched the last two (ugly) videos, you probably know what I'm talking about.

e_Glyde - - 331 comments

The minicons concept actually was from many old games, usually fps when the developers hid secrets in certain places(weapons, health, ammo, some story).

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DreamSoft Author
DreamSoft - - 17 comments

Exactly, in the game I mentioned this concept was very strong, encouraging players to explore the map and complete the campaign 100%.

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