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Castle Helvete will be released as a single game, consisting of 8 episodes, for a total of 80 levels. This aspect has changed multiple times, as I was originally intending on releasing 3 mini games or "chapters" with 3 episodes per chapter. I feel it is better to unify the project, creating

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Castle Helvete will be released as a single game, consisting of 8 episodes, for a total of 80 levels. This aspect has changed multiple times, as I was originally intending on releasing 3 mini games or "chapters" with 3 episodes per chapter. I feel it is better to unify the project, creating one colossal experience (for wolfers or course Happy ).

These are the current numbers, but may be reduced at the final coding stage, (I'll keep my fingers crossed):

Weapons: 6 regular, 1 special.
Badguys: between 16-20, not including 10 bosses. Most badguys are similar to the originals (meaning their will be only 1 guard for example, with behavior/hit-points being the same, but the guard will have 8 different outfits to match it's surroundings. Essentaill, the other guards with different appearences are "clones", which is easier to program)
Levels: already mentioned, but will include 70 regular, 10 secret levels.
Features: Wait and see.

That's all I can say for now, but don't expect new screen for a while, I'm ACTUALLY working very hard to complete the characters (a ton!). After that, it's all about finishing outstanding sprites/textures, menu/story art and organizing everything neatly, then sending it off to Texzk to play with. I have a bunch of levels laid out, but they will all ahave to be reworked once the engine is finished/features are present. Then it's building the remaining levels, and testing. It'll still be a while, but I set the release date for July 30th. Maybe we'll make it??

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