Post news RSS Game of Thrones: The Winds of Winter sub-submod released!

A submod developed by the GOT submod development team and ClintEast, to transform the GOT submod for Westeros: Total War to a setting similar to the upcoming book The Winds of Winter, or Season 5 of the TV series Game of Thrones. This mod is meant to create the feel of Game of Thrones with the setting of Winds of Winter.

Posted by on

Game of Thrones: The Winds of Winter, a sub-submod of GoT:TW 4.5 - which in turn is a submod for Westeros Total War 0.54.

Download Version 1.3. 1.1 was bugged and had to be replaced.

Update notes for 1.1 (By ClintEast):

-Made Dragonstone Swordsmen recruit-able with just a castle, your previously had to have a citadel, which made them only available later in the game
-Added some descriptions for a few units, which previously only had placeholders.

Now that I've got the basic scripting down, I can start adding in some scripts. Hopefully, by the time of the update, I'll have the following:

-Justin Massey mercenary army spawn for House Stannis. This will strengthen Stannis' faction while making House Bolton significantly harder.

-Lannister-Frey attack on Moat Cailin. While this never happened in the show (the Boltons took it, but since they're dealing with Stannis they won't get many opportunities to do so), it will add more challenge to the Greyjoys, who are currently a bit too easy.

-Lannister reinforcements to help the Boltons hold onto the North. I've found that without help, the Boltons can be destroyed incredibly fast playing as either the Greyjoys or Stannis, so it would make sense to give them a bit of assistance.

-Justin Massey's sellsword army spawns as a Stannis army near the Dreadfort.
-Before Massey spawns, the Lannisters will send two waves of reinforcements to help the Boltons. While not accurate of the show, it does help to balance things out so that the Boltons aren't annihilated within the first 20 turns.

Removed the AI money script. Basically, this script made it to where the AI would receive a few thousand gold every turn if their treasury was under 50000, or if they were in debt. This got to be irritating and highly unbalanced, since the AI could produce massive armies with practically no upkeep while the player usually starts out with a failing economy. Hopefully, this'll make the campaign much fairer, and make decisive battles actually count for something.

Clint East:

"So, after roughly a month of work on my behalf, Mr_Nygren's, and VltimaRatio's, this sub-submod is done. At least, the first version. Basically, this mod combines the Korpskog "Winds of Winter" submod for Westeros: Total War, and the Game of Thrones: Total War submod. Thus, new units, new characters, new strat-models, changes to the strat-map, new factions, etc., all to fit the Winds of Winter setting, but maintain the feel of the show. The timeline is about season 5 of the show, and the very end of A Dance With Dragons.

With the deaths of Robb Stark, Renly Baratheon, Balon Greyjoy, and Joffrey "Baratheon", Westeros has finally achieved relative peace. The Freys now rule over the Riverlands in place of the Tullys, the Boltons rule the North rather than the Starks, and the country is finally brought back under the king's peace. Yet war is not yet done. Stannis Baratheon, though defeated at the Blackwater, continues his campaign to claim the Iron Throne, and now battles the Boltons in the North, hoping to restore the Starks to their seat of Winterfell.

Meanwhile, war continues raging in the Riverlands, as the Brotherhood Without Banners opposes Frey and Lannister rule, and numerous revolts have sprung up by Tully loyalists, most notably Brynden Tully, the Blackfish. And peace in the South will only remain so long as the shaky alliance with House Tyrell holds. And if House Martell decides to make any moves, war will certainly break out once again."

In the Vale - Petyr Baelish has maneuvred his way into power as well - being cunning enough to be able to manipulate the young boy-lord Robbyn Arryn (Robert). Petyr's ambitions might not stop in the Vale and might get him into conflict with the other houses - especially since he has Sansa Stark, who hides under a new name, secretly hiden in the Arryn vale. As she is blamed for the death of King Joffrey who was poisioned at his wedding - this might get the Arryns into conflict with the Lannisters and their allies. Petyr Baelish have to use all of his cunning to get out on top of the coming conflicts, and he might want to aid Stannis in his war against the Boltons to take revenge for the death of Cathelyn Stark - who were killed at the red wedding by the Boltons and Freys.

New factions:

House Manderly:

House Frey:

  • House Bolton (it was in the GoT mod, but has now replaced House Stark in the North).

Many changes to the Strat map to fit the Winds of Winter setting - such as moved starting regions, characters etc.

New Lannister household troops created in january.

New Stannis household troops created in january.

New Bolton banner carriers implemented to 4.6 in may.

Wildling/Nightswatch units created in january.

New strat-models implemented for all the factions, made in january.

House Frey strat-models created the past week.

New Yronwood textures for the Yronwood units.

New portraits implemented for all the family members, generals, heroes and generic ditos,

New menu symbols and selection screen portraits and descriptions etc.

- It's a great improvement compared to the decembre release - and will be better for awhile!

New titles for faction leaders (Such as King of Dragonstone, for House Stannis).

Change in scripting to fit the setting - changed the weather in the script to start in winter instead of summer, removed the Kingship scripts, added Jon Snow (Stark) in as a unique character for Stannis (with Night's Watch bodyguard and Wildling spearmen/Axemen units),

New banners in battle and on the strat-map for House Frey and House Manderly.


Game of Thrones: Total War: The Winds of Winter sub-submod: House Manderly VS House Frey!


  • Creation of all the models and some menu symbols- VltimaRatio.
  • Implementation of all the new units, new portraits, selection screen portraits and some small changes in the campaign - Mr_Nygren.
  • New strat and battle map banners, scripting, and adapting the the setting to Winds of Winter- ClintEast (Clint Eastwood on TwCenter).
  • As well as the entire Game of Thrones: Total War team, who created the foundation for this mod, and without whom this could not have been done.
  • the Westeros Total War team - for the base-mod, mostly the map - and some eventual other left-overs.
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.