As of a couple weeks ago, Battle Mines entered a competitive marketplace, hungry for people to play it. I've received useful feedback, and will be working this week on improving the first-time play experience, as well as polishing up some of the game screens visually. Anything to hook more nerds. This game might look like a lot to get used to at first, but once you pass that hump I strongly feel it is casual gaming at its finest.
Ongoing development goals based on player feedback
Posted by geckosan on