Platform: PC, XBOX 360, PlayStation 3
Release Date: February
Engine Features: Dynamic Lighting, Shader Model 3.0, Soft Particle system, Physics
If you love a game with frantic, brutal chaos then Death Match in AVP multiplayer is for you. It’s all about getting the most kills in the time limit set. Players can also win the match by hitting the targetscore before anyone else.
For total over-whelming mayhem, nothing comes close to the tension and potential for pant-wetting scenarios than INFESTATION. One player starts the match as an Alien Hunter and their task is to kill the Marine prey. When a Marine player is killed they will join the Alien Hunter team and help to kill off any remaining Marines.
Mixed Species Death Match:
just like Death Match, but with mixed species. Two teams, made up from all three species fight to get the most kills in the set time limit or to reach the target score before the other team.
For the ultimate test of stamina, play Survivor Mode. Survivor allows for up to four players to enter an arena to fight waves of progressively stronger aliens. Each arena will be set up with two main areas. One will be a platform which is relatively easy to defend; the other will be an area where ambush by aliens is more likely. Supplies of health and ammo will re-spawn in this second area.
If you’re after a more stealthy multiplayer game go for Predator Hunt. In this mode one player is selected to become the Predator Hunter, the rest of the players take the role of the Marine prey. The Hunter must use the Predator’s stealth abilities and advanced equipment to pick off the prey and score points. The Marines will need to defend themselves from this threat and if possible, to kill the Hunter.
Species Death Match:
Species Death Match pits a Marine team, Alien team and Predator team against each other in a race to get the most kills within the set time limit or to reach the target score before any of the other teams.
Take capture the flag to a whole new level with Domination. In Domination two teams fight for ownership of Control Points around the level. Owning a Control Point gives the team a small and steady, stream of points. The more Control Points owned, the more that team scores. A team will win when their score has reached 100 points.