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Game devblog 002, where ship creation process is shown - from the blueprint to the pixel

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The ship

And now for some art.

What’s it gonna be this spaceship thingie? It will inform at least a faction design.

So… Hm… Let’s make a blueprint of it. Maybe give it a name. Oooh, I came up with a temp name “Oregon Trail”. Lewis & Clarke must’ve been into some shady shit on top of trailing a path into the unknown. I was sure our fam in Oregon would appreciate it, and it’s growing on me. We’ll see.

IMHO a personal name of a famous historical figure feels more like an army thing, and this crew… Is not… Some of them maybe ex-army, but definitely no fans. A path, a trail… A trek. But let’s avoid names for now. Here’s the blueprints I did in a vector drawing software. Used Adobe Illustrator for this one, old habits die hard…

Spaceship blueprint

Spaceship blueprint L1

Of course this being a pixel art project, only the Flying Spaghetti Monster knows knew what it’s gonna look like in the end. I had to lose most of those curves and my pre-school kid level amount of weapons. It’s still gonna carry armaments, ’cause lawless universe = lot of opportunities to shoot and even more to get shot at. I’ll figure out where to stick them soon enough.

Here’s a sneak peek of the current status:

OregonTrail early


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