Post news RSS Future updates and a little behind-the-scenes

Now that the mod has been authorized I can't wait what you guys have to say about the game! If there's anything you would like me to include in a future version please let me know, take note that this mod was created entirely in hammer so anything that requires any programming will be opted out since I have no programming skills whatsoever.

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Next version I will release the VMFs and textures so you can edit/create new maps at your own leisure and see how I was able to create a game using nothing but hammer scripting. I hope this encourages independent level designers/map makers to go ahead and create games without relying on a programmer,finding workarounds and down-sizing your projects so they become more feasible.

I was able to create this mod in a total of 1 month of extensive work (sleep optional), I started with a simple grid of 9 maps

dynamic
[ 1 ] [ 2 ] [ 3 ]
grounding [ 4 ] [ 5 ] [ 6 ] lifting
[ 7 ] [ 8 ] [ 9 ]
static

I refined the grid and assigned areas to each part of the grid, each became more solidified the more I worked on them. Once I got tired of working on one area I proceeded to the next and repeated the process in a loop untill each map was considerably complete. I created models for this mod but unfortunately it's been impossible for me to import them into source ( I pinned it down to my version of maya ) and figuring it out ate too much development time so I decided to use hl2 models and turn recognizable characters into silhouettes.

If you have any questions/suggestions/bugs feel free to PM me on steam!
Steamcommunity.com

Comments
graspee
graspee - - 161 comments

Did you licence the use of the Philip Glass music in this mod or are you infringing copyright with it? I don't want desura to get into trouble.

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