Last week, we revealed our plans for the future to the community here on ModDB. Overall, everyone was very supportive of our decision, providing lots of helpful suggestions and feedback. If you have not already, we encourage you to follow our ModDB page and join our Steam Group to stay updated and involved with Full Invasion 2.
In this article, we will be taking a brief look at some visual improvements that will be coming alongside the next version of the mod. If you would like to see more of this in the future, let us know!
There are a lot of items in Full Invasion 2: Amber — around 9,000 of them in total. Compared to Native, that’s nearly 15 times the amount of content in items alone. When there is a full lobby of players fighting hundreds of bots all wearing different equipment, it’s easy to understand why the model quality in Full Invasion 2 has to be very low.
But, as we’re planning to remove a lot of the unused content from the mod, that gives us a lot of additional space to work with. As you can see from the screenshots, we have been able to make significant improvements on the mod's visual elements. By improving the texture quality, we’re hoping the mod will not only look better, but be more vibrant and look less ‘dark’ to our players.
If we were to make these improvements in Amber, it would make the module practically unplayable. These visual improvements are something we can only accomplish by rebooting the module, making them exclusive to the new version we’re releasing.
The plan is to improve all factions and maps which are staying as much as possible, including the invading factions (but to a lesser degree). Any factions which we add (or re-add) in the future, depending on the models which are available to us, should hopefully benefit in the same way.
There will be new content added to our ModDB page as consistently as possible until release, so be sure to follow our page. We would love to see more fans becoming involved and sharing their thoughts on the mod, as it helps us form a better understanding of how the community feels.
If you have any questions about the next version of the mod, please ask them below. If they're good, you might see them featured alongside your username in a coming article!