Post news RSS Friday Update: Improvements to Prologue civilisations

It's been months since the previous Friday Update but we're finally starting to make progress again! This update features a new, upcoming model for City Hall and new icons & portraits for Middle Eastern civs.

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While we haven't done an awful lot over the last few weeks, it's enough to make up a Friday Update, which is entirely focused on improvements to Prologue civilisations...

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As you may have noticed by its absolute awfulness, the current City Hall texture for the Southern European buildingset is a placeholder. We've always wanted to create a brand new model for it, and this is the wireframe of the latest work-in-progress. It's not finished yet, but this should give an idea of what it's going to look like. The Middle Eastern buildingset will, by the way, also get a new model. It's highly unlikely, however, that either of these will be included in the next patch.

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Something that will be included in the next patch is this, the work of our trusty icon creator Persian_Fusilier, who's been working on making portraits and icons for units that currently still lack them. The picture includes the portraits for a selection of Turk and Saracen units.

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This week , disaster has struck from the hands of Pepp, who has revived his most unexpected of skills, RM scripting...

Pepp wrote: Guess what, I've done a highly fantastical yet quite neatly done random map.

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K&B salutes... Kenya, one of the few countries to stand up against the abomination that is the current situation in Somalia. Sadly they're now paying the price for it, but we feel for them.
K&B refutes... Rome II Total War. While it's a great game, it's kept half the team off modding for the last few weeks...

- Quoted from peugeot407

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