I updated Foreverhood with a few screenshots of prefabs at work; a rare thing to be seen in the doom engine. In these shots, I show off a variety of mushrooms to be found in the second map.
I'm also looking for a few team members: namely a texture artist and someone who is famaliair with the zdoom scripting language ACS. Having an exdra set of hands will lessen the burden on myself, who currently is building the entire mod with my ambition and enough coffee to power a moose.
look to www.foreverhood.com for more details.