Storyline - Chapter Two: Fog and Blur
Roy Marshall looked at the long abandoned city, a shivering descending his spine. He turned back to the sedan, a sleeping figure slumped in the passenger seat. He chuckled softly to himself, trying to forget just how creepy his surroundings were. He tapped lightly on the window but it ushered only a twitch from his long time friend.
“Adam, wake up! We’re here...” Roy pounded a little harder on the glass. Adam Reed jumped up and hit his head on the car’s ceiling, startling Roy a little, “Geez man!”
Adam looked up angrily at what he thought was his friend and then glanced at his watch, “What the hell Roy? It’s midnight!”
Roy laughed hard, “No, it’s six in the morning. Didn’t you change your watch at the airport?”
Roy opened the door, letting the still groggy figure step out on his own. Adam always needed help when writing articles for the paper they both worked for, but that wasn’t the kind of help he was usually given. He stood shakily, stretching out and yawning. Adam took a quick look around and shivered, it was a very cold October in Sweden, added to the fact the place gave both him and Roy the creeps.
“So, why are we in this dump again?”
Further parts of the game's storyline will be released frequently. Only about a tenth of the media content we produce will be showed on the net to keep the mystery alive.
Excellent knowledge about the Valve Hammer Editor software. Must know how to create realistic environments which both look stunning and horrifying. Must be able to create textures from excisting images with bump maps and specularity maps. Knowledge about how to create maps with good single-player gameplay is also needed. Knowledge about color correction is a plus but is not required. Knowledge about Faceposer is a HUGE plus but is not required.
If you think that you have what it takes, we'd really like to hear from you. Contact us directly via E-mail on: firstname.lastname@example.org. You can also add me (Felix "milo" Nordanåker) on MSN Messenger on: email@example.com.