The culmination, actually, only will be reached when you play it because that's the ultimate goal. All the development process makes no sense without you, the player. So there's not much more to say, hope you enjoy it, doesn't matter if it's for a day, a week, a month or... whatever :)
Summary (full changelog, notes, credits)
- Not 'beta' anymore due completion status reached
- New fully dual wield gun system. Combine any pair of handguns, up to 36 different combos!
- New hand guns added: Colt Walker, Smith&Wesson Model 3 'Schofield' and Sawed off Winchester rifle 'Mare's Leg'
- New hybrid game mode: FPS + NPC management on 3 different scenarios: team vs, co-op and survival
- New map: Railhouse by Yester, final design/polish by R_Yell
- Classic Few Dollars More returns with some changes. Way more balanced and thrilling than before.
- Large performance gains due better player/NPC model LOD optimization and texture usage
- Level enhacements: gameplay, performance and navigation optimizations in El Paso, Presidio, Desperados, Peligro and Robert Lee
- AI redone: less robotic, more challenging and fun, better automatic skill control, important glitches fixed like quick shooting or ghost hits, improved performance
- Enemy Awareness: know who are your deadliest opponents during the game. Includes an innovative player highlight system and freeze camera.
- New FX's: gun smoke trails and DoF like post-process shader
- Improved free aim revolver
- Many bugs/glitches/exploits fixed
Congrats dude, you've been working on this mod for a very long time now. Glad to see you got out of beta, must be very rewarding! I'll have a play around today.
Hey thanks Wesley :), it's some sort of 'hell yeah' heheh. Best wishes for your upcoming release mate.
Downloading it now... I can't WAIT. I have been loving the earlier versions, and I'm so pumped. This game deserves a lot more attention than it receives!
Have you ever considered making a single-player storyline/campaign version?
YAY! Downloading right now!
Downloading right now !
I hope many people will play it. Finally a FUN mod (which is pretty rare nowadays :( )
This is one of these moments when I think: "Well damn.... I should of brough my PC with me on vacation =S"
Great work guys, will try it as soon as I can =)
Yehaw!
Ghost Shots are still constant in this game, fix them.
- important glitches fixed like quick shooting or ghost hits
Every update you say you fixed Ghost Hits, and EVERY update they are still there, multiple times today i've gone point blank right up someones *** and revolvered em in the back of the head, the mark goes on the body and blood on the wall, but they take no damage.
Seriously, sort that out FOR REAL then keep updating the game with new stuff.
That part refers exclusively to AI. Player hit recognition is the standard source 2007, you gonna find similar issues in other mods just here is way more noticeable because: 1. single shot weapons, 2. there's an indicator which tells you it's false hit. There's no big fix possible as it's hardly fixable in the end, when you understand how networking and prediction works. Many people reported it's much better now regarding this btw, so perhaps you should check your network related convars.
Oh its a hell of a lot better, but i assumed it was completely abolished.
Misread :)
Major Congratulations on completion, this has to be my favourite multiplayer mod and one of my favourite games too! It's awesome to see it completed and to have come so far.
I will be praising this up on Podcast 17 ;)
Played it the whole afternoon, and this is by far the best _active_ mod at the moment.
Although it's not very tactical and not realistic at all, I've had really great fun playing it.
I hope many people will keep playing it :)
Oo, I´ll give this a whirl when I get a new gfx card (broke my previous one, doh), congratulations dude!
Well played Sir
Congratulations on coming out of beta. I'll be sure to download the latest version and hopefully give it a full review in the near future. For now here is a post about the update Modsentry.com
Thanks a lot for the support :)
yeahhhhhhhhhhhhhh
this is awesome
I like that new coop play mode. Specially Tramonto one where players have one life and each team try to cap the sack, if you die you can spawn some NPCs. Last Man Staning is the least favourite so far.
Of cource original gamemodes (no NPC) are still better, but coop isnt pointless anymore what it was before.
DUAL WIELD?!?!?!?
I came.
what ports do i need to forward to host a coop server
I have tried earlier versions of the mod some time ago, it was fun, but it felt... clumsy, incomplete. WELL NOT ANY MORE!!! Last weekend me and a few friends have played 3.5, and I can say it is now my favorite mod!!!
Everything is balanced, the maps are complex, but not confusing, and beautyfull too!
The weapons feel great to use, it is really satisfying to shoot down somebody with the guns, or just throw a knife at their heads! or even better, JUST PUNCH THEM TO DEATH!
Also, I don't know why, but I just don't feel frustrated when I'm shot down, or murdered horribly, it is just fun!
THANK YOU FOR THIS GREAT MOD! Keep up the good work, I hope to see more servers, and the mod becoming Steam official!
Congrats to the developers!!Great mod,I had lots of fun playing.
So, is it just me or is reloading handguns bugged?
Whether I use one pistol or two, whenever I reload, my guns are unequipped, and I'm switched to fists. Switching back to my pistol, it is still out of ammo, or on the rare occasion, one bullet has been reloaded.
Okay, it seems to be a bug with the Colt Walker. I haven't had it happen with the Peacemakers.
Pay attention and you'll see a meter while Walker reloads. A different gun can be used simultaneously, it's just a 'feature'.
I see it now. Was very confusing to be switched to fists without any text hint or something (like the info that pops up about secondary fire on the right).
Thanks.
Thank you for all the effort put into the mod. Hopefully the mod makes it onto steam someday!
I can verify that this game is most entertaining.