Feel free to watch it at Youtube.com
Between the first appearance of our game on indieDB and this post a couple of things have happened. First, we mostly fixed local avoidance, improved performance quite a bit and introduced a couple of smaller bugs pertaining to target acquistion. Overall we are pretty happy with the status quo, but there are some things which are missing. Specifically we are looking into ways of creating a better artistic look to add contrast to its visuals aswell as adding visual quality in general. Futhermore we want to expand the core of the game.
We acknowledge the competitors and their market position, hence we decided to explore other avenues of deepening gameplay. In essence, we would like to introduce persistence and 4x elements in order to provide context and implicit story-telling. More on this once we have fleshed it out.
We would be happy if you could vote for us on Steam Greenlight.
Christian Determann from Chocolate Ship Games.