Post news RSS First Look - Contract Work 2.0

'Early Engagement' wasn't the game I wanted Contract Work to be - it was a half baked release that needed more time to grow and mature. I've taken the last year to put the entire game under the knife and build something that is much closer to the game I wanted Contract Work to be, and now you can take a look at the results.

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I think in the last year I've learned that some games just need more time. Contract Work was always going to be one of those games. The game I wanted to build just wouldn't fit into a tight time frame I had in my mind. I had a lot to learn as well - the art of 'juiciness', establishing a visual style, creating procedural death mazes - before I could progress. I had to find some great talent to help me - artists that would help me visualize the ideas I was creating, to add levels of detail I couldn't do myself. I tore everything down and rebuilt from the ground up.

And now, courtesy of the team at P1PR, you'll have the first opportunity to look at Contract Work 2.0. A pictures worth a thousand words, and a video is worth...a thousand pictures? Anyway, Contract Work is getting close to the game I wanted it to be, and I hope you're excited about playing it.

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