Post news RSS Final Version Released!

More Dynamic Mud and Temp's Tweak get a final update incorporating tonnes of new features!

Posted by on

More Dynamic Mud
- Dirt/Mud surfaces now consist of different materials depending on depth.
The top layer is dry soil with damp soil underneath, thick mud below that, and loose sloshy mud even lower still. Finally super deep down is a mix of mud and clay.
- There are a total of 27 Particle types used over 7 variable situation dependant effects!
Spinning the wheels, sliding sideways, pushing mud and driving fast all create their own effect variations which combine with depth based particle choice to create LOTS of variation!

Temp's Tweaks
- Improved Water physics reduces vehicle weight when submerged, and creates much stronger force on flat surfaces in rapids to create truly challenging water crossings
- Improved Mud physics reduces grip while spinning wheels, and increases the force required to push vehicle bodies through mud to make things less arcadey.
- Particle effects for water interaction have been updated to fix some bad looking effects. Surf spray around the vehicle totally reworked so a visible line of foam forms along the vehicle edge. Spinning wheels while partially underwater now produces realistic "water wheels" instead of weird splash spots.
- Dynamic Objects such as Rocks and Mud chunks and fallen trees reworked to act much more realistic. Rocks no longer roll around because you looked at them, provide realistic traction and have realistic weight.
- Terrain Types and Overlay config's modified to maximise usage of MDM. Includes many custom maps (just the config files, not the maps)
- Static Object and Rock physics fixes for better traction

ThisNthaT and I bashed around the custom map RalleEJeepy while running these mods:


Just been trying the mods out. It certainly feels different over the standard mud physics and is going to take a little getting used to. I have just restarted the 7 Days map by 107064 so no heavy vehicles ploughing through the mud yet.

On thing I have noticed is that the vehicles are breaking up the asphalt road surfaces. A Ural c4320 with an empty log carriage on the back was rutting up the road at moderate speed, coasting downhill in 3rd gear. I reversed over the ruts and the Ural began to sink through the road's surface. Removing the mods and trying the same vehicle on the same piece of road resulted in an intact roadway even with me deliberately driving on and off the road's edge.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.