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Introducing the final map of the mod, sinister location called Hell.

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A month passed, and I have been working on several exciting things.

Today let me show you previews of the final map.
This will be the last location you will reach in your journey, and it's at the core of the disaster.

It is located near the Pripyat river, north of the chernobyl plant.

Here nature decayed, died and transformed into the most sinister landscape.
I will not show some of the key places of this map, to not spoil the surprise. But you'll have a fair idea about the ambiance with these screenshots.
Once again it's a draft build, so detail quality is average.

Screen Shot 02 22 20 at 03 43 PM

Screen Shot 02 22 20 at 03 43 PM 1

Screen Shot 02 22 20 at 03 46 PM

Screen Shot 02 22 20 at 12 20 PM

Screen Shot 02 22 20 at 03 35 PM

Screen Shot 02 22 20 at 03 41 PM

In other news, I also worked on gameplay and built the basic layout of the story.
One thing that I find quite boring now is the task / reward system used by all Stalker games and mods.

We know it very well now, and for me the system is getting old. Not to mention all these filler missions where you have to cross three maps to get an item that has very little to do with the main storyline.

So I decided on a much more fluid system, with no missions or tasks at all.
You will have to talk to NPC to get infos, and if they ask for something in return it will more subtle, and it will always serve the story. I won't try to add hours to the mod by assigning dumb fetching tasks.
Of course if you don't take the time to get all the infos, and skip some encounters, you will have a different experience. But you will be able to progress anyway.
I'd like players to get into a story, not into a missions system. Well we'll see how it works when the time comes, it will certainly need a lot of testing.

Other news, I am adding a new beast. I just finished modeling it, and it looks very promising. It will be the biggest and most dangerous thing you will ever met in the game.
What is it ? Let's wait until next month, hopefully it will be ingame, alive and kicking.

Comments
TheRenegadist
TheRenegadist

Man, I love how barren that landscape looks, it's something not often seen in STALKER mods. Question will there be English translation on release?

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el_chupacabra Author
el_chupacabra

Yes, the main version is english.

Reply Good karma+15 votes
Schuchart
Schuchart

Delightfully desolate!

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J00B
J00B

Haunting! Hopefully there will be some cosy places to drink vodka in.

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Emmet.Otter
Emmet.Otter

Very stunning. Cant wait to try this out!

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Astraxis

Oh this looks beautiful but also very eerie, reminds me of WWI no man's land. In combination with a gameplay/story overhaul, I can safely say I'll dump hours and hours into this. Excellent work so far!

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Hicks233
Hicks233

This sums up the feeling exactly. The trenches of no man's land.

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PsyWarVeteran
PsyWarVeteran

Fantastic as always, glad you got things worked out.

Waiting for that beast.

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paranoiia8
paranoiia8

I have boner...

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Mr_Daniels
Mr_Daniels

The dead forests looks fantastic! It's really eerie and very fitting for the Zone! Well done!

Reply Good karma Bad karma+5 votes
SpecShadow
SpecShadow

That forest gave me some The Road vibes.

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Guest
Guest

thank you for strippin those trees might even bump frame rate. thanks for your good work.....best regards...

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EXU_SKULLY
EXU_SKULLY

can't wait for this!!!

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tommacool
tommacool

Looks like no man's land (ww1) on a grey evening.
Love it!

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Guest
Guest

there will be cooperatives?

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