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In our final iteration of Forest Fenn, our team sought to polish up some of our features as well as make general playability improvements. This included an improved timer system, where it is more clear when the player is running out of time. We also wanted to improve the difficulty throughout our different levels in order to make things more comprehensible for the players, which included adjustments to spikes, mushrooms and the snake boss. We have created a few more final sprites for some of the

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