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When I originally began making this game, I was always wanting the scale of the major battles to be larger than what games typically give you...

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When I originally began making this game, I wanted the scale of the major battles to be larger than what games typically give you.

Fighter Stress Test ( Over 100 fighters )

For instance, in tie fighter, you may be fighting multiple rounds of 5 - 7 enemies. While I understand it may have fit into the limitations of older machines, I didn't want this constraint. For Skyfire, I want certain ( when appropriate ) battles to be massive. I want it to feel like a real war, exciting, and chaotic.

Fighter Stress Test ( Over 100 fighters )

This is why I've spent so much time on trying to optimize the game for large amounts of ships in general. Here is the first run of testing. Please excuse the sound and lighting issues:

Not all missions are going to be some huge battle, over and over. Even when there is a huge battle, you may not even be trying to "destroy them all." I hope this excited you guys a bit for the scale I'm going for. It was really great seeing all of the craziness this test proved was possible.

Fighter Stress Test ( Over 100 fighters )

Like something you see? Hate something? Give me feedback! Thanks for checking out Skyfire.

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ghua
ghua - - 7 comments

i think you achieved your goal, now i would like to see some colorful explosions :)

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Wookienator
Wookienator - - 1,023 comments

I think this is going to be fun

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