Post news RSS February 2017: Development Recap

A summary / recap of all the work we've completed over the course of February for the Celestial Contingency.

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Over the past month, The Celestial Contingency has seen quite a bit of work, and we're glad to say it's moving along well. At the beginning of this month, with little more than some gray rectangles moving around on a black screen.

Early screenshot of ship in space

Over the past month, however, we've seen plenty of progress, including new features such as:

  • New shields and weapon mechanics
  • Some new textures
  • Optimization
  • Zooming
  • Teleporters
  • Solar Systems
  • Asteroid Belts
  • Collisions in Space
  • .. and plenty of bugfixes.

We've had some great feedback from the community thus far, and we appreciate the support! Over March, we're going to be moving away from some of the back-end mechanics, and more focusing on actual gameplay elements, including various features such as factions, missions, ship types, and much more.


It's been a great month, and we're looking forward to another.

As always, thanks & take care.

- The Intropixel Team

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