A little bit of old news, but we got featured on DIYGamer, which is pretty exciting for us.
Someone wrote: Kung Fu Kingdom is an RTS. However, unlike most RTS’s that require some serious micro to play well, KFK lets you draw up what needs doing, and all your minions do the nitty-gritty work. This is why I liked Darwinia so much, so it’s cool to see someone else putting a completely different spin on the concept of a Macro-Management RTS.
Someone wrote: It’s dynamically generated, so you can play it as many times as you want, and never worry about playing the same level twice. Small package with lots of potential. Add to that that some items from your previous campaign get used again at the beginning of a new campaign, and you have a game with limitless amounts of replayability. Very cool.
Thanks DIYGamer! We love you too. In that we want to make a great game you'll buy kinda way.