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So Since it seems there's not really that good of an redirection to any website with actual suggestions thread might aswell one in here for easy access and so forth. ideas how some kinds of governments should work.

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So to suggest feature list, to what country it should be tied to (if unique)
reason and an note if its loreistic or an fictional feature (do post link for more information if loreistic), following features are suspectible here, Holy Orders, Societies, Items-item lists casus bellis and ideas how some kinds of governments should work, events and basic decisions.

Things that will be certainly implemented is

  1. Several Grey Warden playable organizations, Party of Warden (dragon age origins, will upragade it self to either Arling of Amaranthine, Grey Wardens of Ferelden or Ostagar if an elf). as base Grey wardens start as an noble male, as the second son of Teyrn of Coastlands (unlanded series of events allows you to play as it if you choose Teyrn of Coastlands on fifth blight start date) if second son dies or gets landed though, an random elf will become it (to allow further selection of it.
  2. Inquisition Loosely planned so far but will be present
  3. Seperate Governments of Intelligent and ancient darkspawn and surface darkspawn. loosely planned
  4. Pirate Government of Feliscima Armada fully planned and made so far (might be readjusted)
  5. Council of Heralds Loosely planned
  6. Tevinter Magisterium Loosely planned
  7. Salassari Triumvirate, 3 rulers 1 at rule of nation at time (unique revolt types for vassals of salassari government)
  8. Dwarves Feudal like, Dalish Nomad Like
  9. Reformation of the Elvhennan, Kingdom of Dales, Mysterius kingdom of bercillias(lacking name) and one in west of orlais in Tirashan for Dalish which forms itself to an feudal like government.
Comments
dissatisfieduser
dissatisfieduser

An intrigue option to go questing: upon selection randomly picks from a list of scripted event chains which feature a score feature similar to the "chess with death" event chain from vanilla. Depending on the score, character is rewarded from a list of artefacts. So a score of 1 would merit from a random list of "tier 1" rewards and score of 2 would be "tier 2".

There should further be an option to take quests that have predetermined rewards as opposed to the wandering nature of the aforementioned suggestion. For example: the character picks a quest that rewards a large cash reward from the quest menu (the option for such quests should be locked out by prestige). The quest is about retrieving a legendary sword for a collector. Once having retrieved the sword, the player is given the choice to keep the sword at the risk of giving the collector a free invasion cb (or any punishment) or deliver the sword for the reward. If the character has sufficient skill level in learning or stewardship or any relevant personality traits, they may demand a greater reward.

I may have misunderstood the purpose of this post, but my suggestion still stands.

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Anromind Author
Anromind

seems quite nice suggestion, mayby relate it self with an some kind of adventurer guild of an sort from societies?

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dissatisfieduser
dissatisfieduser

Original reply was derptato

Edit: societies defintely make sense since they have the framework for missions and ranks. But the missions are derived from random event or orders from a superior. Therefore, a quest panel of some sort located in the intrigue menu should appear upon joining the adventuring guild.

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Anromind Author
Anromind

yeah, guilds would be more of an intrigue joinablity, not direct joining from society tab other thing is, is it possible to be in 2 societies at once hmm...

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AltanIV
AltanIV

You probably know by now but it's not possible.
Vanilla limitation. I don't believe any mod let's one be part of more than 1 society.

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davidcraddock
davidcraddock

You should make the dwarves elective feudal

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Anromind Author
Anromind

Irrelevant, Post, considering it doesn't tell anything or even why it should be a thing

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ptlans
ptlans

While the council has a great deal of power in Orzammar, feudal elective succession would only make sense in the event of a succession dispute, like in the origins with Behlen and his rival for the throne Harrowmont/Aeducan Warden.

Would it be possible to add an event for dwarves that switches the succession to elective for kingdom tier titles then back cognatic primogeniture after the vote?

Or maybe just an event that grants the kingdom title after successfully completing the event. Doing so would require a majority of the kingdom's lords having a high opinion of you or really high intrigue/diplomacy. Kind of similar to how the conquest event works in the AGOT mod. So long as the event is only available in certain cases, ie. the current king is a known murderer, kinslayer, the king hasn't yet been crowned, etc. Then there isn't likely to be a method of abusing the event.

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Anromind Author
Anromind

The dispute of crown was only possible due tensions between the Nobles and the aeducan dynasty arose due multiple consiquent deaths of King and the Eldest Son, which meant it was primogeniture, But i would rather just complicate succession more, the Succession would by Default be Primogenature, but after inheritance (meaning every time an monarch dies succession crisis come to pass in away same goes for underaged Dwarf Kings) it defaults to feudal elective for next 5 years for kingdom titles, the Nobles in otherhand stand by gavel kind and empire title is Always Elective. i might be bit sleepy when written this but this should be most sensible aproach for the inheritance considering the Dwarven Politics

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Drewbrease
Drewbrease

This was kind of a weird explanation, like I have read it and just cannot make sense of it. You are saying that every time an heir inherits there is a succession crisis? That's kind of odd shouldn't it be a succession crisis if there is no heir to inherit?

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Anromind Author
Anromind

no i pretty much said too much death within aeducans led council to change line of succession basically

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ThatGooey
ThatGooey

A knighthood system for non-orlesian andrastians, and a chevalier system would be a nice little touch.

The chevalier system could maybe be an event chain representing the various tests of the chevalier academy, which would slowly shape the personality of the child you sent off, give them stat benefits, or cripple them.

And I'm not sure how the other Andrastian knights work, I assume they just take squires to train, and the King (and possibly Teryns) can knight people at will.

Also you might be able to represent the Grand Game of Orlais by putting all Orlesian nobles in a public society, that would allow them to use abilities to represent different "plays" (slander, hiring bards, sponsoring etc.) in the grand game, dynamically create powerful players through the ranking system (like how Lady Mantillion was the most sought out influencer), and might be easier to create than huge event chains.

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Anromind Author
Anromind

Nice idea, but yeah. i'd say anyone up from arl can knight people if they're squires allready, considering theres knights of redcliffe for example but of course the education that other andrastian knights get are weaker compared to that of chevalier academy, mayby allow other andrastians to send their sons to also chevalier academy if they want make their sons better commanders with higher costs than if you were an orlesian noble?
also i still think you cant be in 2 societies at same time as far as i know that is otherwise good idea about the grand game

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Drewbrease
Drewbrease

Hey I had just wanted to know how the mod has been progressing? Like within what time frame will we see a playable version or if you had decided on a magic system or not.

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Anromind Author
Anromind

well for playable version we were planning it for with our 2 man group to finish for the august for magic system not quite yet, but the magic inheritance is done sort of so half way trough for it, no promises, but yeah i kinda got addicted to stellaris so i halted my part of modding for few weeks

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Anromind Author
Anromind

oh and also prevent from asking things like these on this thread, thank you

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Drewbrease
Drewbrease

Would the party of grey wardens be solely event based because if so then you could allow for certain events(The treatises) to spawn no upkeep event troops to help fight in the war against the darkspawn. Then as the events progress you eventually reach the landsmeet and gain a large amount of no upkeep event troops to finish off the blight(Through a series of events(The defense of Denerim) you could kill the archdemon with an event that kills of the current title holder or main character of the warden party). Sorry if this suggestion isn't that well put together but the idea popped into my head while playing DA:O on nightmare difficulty.

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Anromind Author
Anromind

Pretty much same idea i had about defeating the blight as grey wardens, but yeah first to revolt war along with redcliffe, offer landsmeet option (if wanted) regardless of out come the treaties that were made with elves templars etc, will spawn regardless if went to landsmeet or fought civil war depending how many of them you got to join into treaties and which sides, will tell the troop composition the revolt path just makes it bit harder for player, by that i mean there wont be landsmeet if ashes arent recovered fast enough. just a sum up of my own idea so far for warden's party's armies and events in rough

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adraac
adraac

adding a map with the inquisition would be a good idea and we could edit the ruler and it would be like playing with our character of dragon age inquisition.

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Watman92
Watman92

Blights, Exalted Marches, White and Black Divines.

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