Unfortunately. I had some problems with gamedesign of it, it was re-designed like 2 or 3 times, which is after a year of developing is not a good sign at all.
In the beginning the game had quite difficult gameplay mechanics with traps and obstacles etc., but I thought that that was difficult to design levels to. After that I decided to simplify the mechanics, and make it like you have to collect some things, do a little platforming stuff and you're done. But that was just damn boring. No spark in it. And after that I had another interesting idea, which once again was difficult to do and it costs a lot, a lot of time.
It is kinda too ambitious for me, which I didn't expect from a start. Even if that game would be free I just couldn't make if feel cheap like a lot of other free indie games. From that point there's way too much work for me. It woudn't be such a problem if only I wasn't working all alone.
So I decided to keep all ideas, sources and stuff of Fatal to myself and maybe to use someday anywhere else.
I have to apologize to everyone who was interested in Fatal.
But, among all this sad news I have a really good one.
Instead of Fatal I'm currently working on a remake of my old Far Cry mod Onirica, so this page will be completely changed to a new game (the engine is still Darkplaces). Actually I wanted to make it after releasing Fatal, but as you see plans are changed a little bit.
No worries this time...