Is the Spirit of fire/Covenant destroyer/Phantom/Pelican/Covenant Super carrier/Forerunner dreadnought/Flood/battleship yamamoto/sniper ship from fall of reach going to be in the mod?
Mix and match:
Halo Wars is bad. We don't like the designs, Colony ships should not be that strong, the design did not follow UNSC design memes. The design did not follow Covenant design memes. It's an assault carrier but ridiculously big. It would be ridiculously overpowered. They would be ridiculously over powered and/or hard to balance. Our current plans mean they can't be included due to engine limitations.
Why are there not more ships/why have you not released more ships/why are you not releasing more ships/why are you not working faster/why is X not in yet/is X in yet?
The old ships have various technical problems which makes them unsuitable. They'll be used as placeholders as we include more stuff. The release you're currently playing is old and was only released because people kept asking for new ships. It is not going to be the build we'll be using as a basis for future releases, it's just so you can play around with some more stuff, as a result it only has ships that were implimented at that point in time.
There won't be any new models until atleast the 15th unless Matt or Krazy makes them in the mean-time.
Why are there no textures/why are things blobs?
There are no texturers. We have no texturer. The odd ship will be textured by Krazy, but we don't have a full time one right now. Ships are blobs cause of an old import error that Matt used to get. It doesn't happen with newer ships.