I tweaked Disenchant, now it removes Traps and Ambushes as well as Enchantments. The result? I like it! It kills two birds with one stone as well since I was looking for a way to allow the player to remove Traps and Ambushes
Air Level 4
Having had time to play Water Level 4, the first Exploration map. I was quite pleased. These levels add a quite moment of wandering around which I think is a nice change of pace. So I'm moving forward with them in the game. The next one is Air Level 4, a sprawling cloud world with a large castle. It's been rigged and seems to be working out well, it just needs detailing.
One downside to these levels, they are big and take awhile to put together!
I finished two more Exploration missions and have part way finished a third. The first is Sleeping Town, break the totems to save a town caught in sleep.
The other two I'm not sure are winners for everybody. Race is a simple race across the map to beat the time. I know racing in a not racing game can be unfun. But I think the change of pace is good. I'm striving to make each mission as unique as possible.
The third is a mystery talkie. You most talk to villagers to find a thief. Not sure if it's everyone ones cup of tea, and it's not finished, but I like it so far.
Here's your gif of the post! With Third Eye you can see invisible objects, like traps. Here you can see Disenchant in action removing a trap!
As always all questions, suggestions, and feedback are welcome.