First thing, I wan't to thank everyone for the interest and all the downloads. I appreciate that a lot.
So, Thank you.
Now to get down to business.
As you have probably already seen in the promo pic, Doom:3 Evolution, is coming back, and with a lot more adding to vanilla gameplay, than sub-version 1. Now, about that, i realise it might be a bit confusing, but there won't be a version 1.0. Revision 2 will go automatically to version 2.0 on release. I find that appropriate, since, four weeks ago, I started from, literally, nothing. Back to the Mod. There are a few big changes, like the addition of common skills, weapon-specific skills, class-reliant hacking, both positive and negative timed and static buffs, much-much better hud than sub-version1, more skills to choose from and an overall improved and streamlined experience.
On the question of release date.
Roughly- end of next week. Almost all programming is done, user interface is also almost done, pretty much all that's left is retro-fitting the old maps to the new version. That wouldn't take me 2 weeks u say? Well, no, it won't. However. I'd like to take a week to do some research on a couple of ideas I have. Ideas that I'm sure will be worth the wait.
That is all. I'll write when there's more. Peace.
Any progress? news?
Uni is my priority right now, but the easter break starts in about a week. I should have some time to work on the mod then.
ah yes I forgot thats its uni time.
looking forward to the next version.