A 'new' version of FLSL is online, Thanks to help from Euyis.
I've Fixed the crash problem in the FLSL Plugin, and the Project Evil Rising Outpost will be paused temporarily because we haven't got much time to divert our attention from the main project.
And now, FLSL will running fast and safe.
New features on FLSL:
- Mission count arithmetic changed, now Mission Total = Successful Missions - (Aborted Missions + Failure Mission)
- Player's last POS will be send
- Player's IP will be send to check related character
- Visit count is now enabled
- Execution efficiency has been optimized
At last, Thanks to Euyis again for important work so we were able to resolve the bug in FLSL.
To visit FLSL, just click HERE