Hi again guys, sorry for the two consecutive updates in such a short time span, but I felt compelled to post this since I wont be around much this month. Huh, who am I kidding? I couldn't wait to reveal this stuff, so I did. The Consortium hasnt been loved as much in the updates, and I felt bad for that, so I decided to dedicate all of November to working on units for them! (here i lied again, it was actually like 2.5 weeks)
The first units have NO NAMES. I need some help in the comments section with names... just post something that sounds Underworld-ish and Military.
FIrst Unit: StarViper Class Attack Platform (edited model/skin)
I added Deploy and Undeploy animations to it, and resized the collision box (it was HUGE, which sheds light on why I lost so many damn Starvipers in campaign mode)
Next Up: Unnamed Aggressor Variant
Its armed with Ion Pulse Cannons, as well as a few extras around the ship.
Unnamed Ship #2
I designed this to be a collab between the Consortium and MandalMotors, so thats why you see two very recognizable ships together. It also carries a hangar on the back (top right corner).
The Consortium is very, uhh, lame (is that the word?) on ground. I dread playing ground battles against them because of their tendency to crush my infantry with overpowered grenadiers (which have been balanced btw) and Droideka Spammage. I also hated playing them due to their lack of units (most mods that I know of rarely add anything besides CIS units to it... )
So I decided to challenge myself and make some useful ground units for the Consortium. Two things the Consortium was lacking: A light tank to combat T2b's and an Officer.
The Unnamed: Light-But-Not-So-Light-Tank
It already has the stealth ability (and a stealth mesh) and a flamthrower =]
And thats it guys.... I hope I'm not bothering you all with my constant updating ^_^. Oh, and remember to post some cool names in the comments section please! My creativity tank is low after all this >.<