Post news RSS ESHQ can be started not only from the beginning

Player can start the mod from maps described in this article. These maps contain correct entrances for the generic mod’s plot...

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ESHQ can be started not only from the beginning

Player can start the mod from maps described below, using “map eshqXX” command, where XX - number of the map. These maps contain correct entrances for the generic mod’s plot. Other maps cannot be started properly (without “noclip”, “give” and other commands).

We think, this feature will simplify the complete mod update when save files cannot be rescued. But remember that in this case of use you will not be able to collect all hidden objects before the next playthrough from the first map.

Map 1 - the beginning
Map 8 - start from the ESSeaLab (after destroying the ESHQ complex);

Map 15 - start from “Base 5” entrance;
Map 33 - start from the topside of “Base 1” (after the treachery scene);
Map 39 - start from refugees camp (after the Bernier city’s collapse);
Map 49 - start from Oakwood RC (after the Sampi base’s crash);
Map 51 - show game credits only

Also, if you have any troubles with the walkthrough of our mod, please, use this article for troubleshooting (WARNING: SPOILERS! FOR BIG TROUBLES SHOOTING ONLY!). The article is actual for version 12.2 of ESHQ mod

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