I called this update the final update before release because it is. Its just a matter of will the next update be the full mod release or the first half mod release. But that something will be released is for sure!
I did place a comment a few hours ago in which i already explained a few things but for those that didn't read it will explaine it in short again. Normally i visit Moddb daily, check the comments and track about everything that there is about source mapping/modding.
But the last few weeks i did put so much unnessesary pressure on myself about having delayed the release date about one million times that i couldn't just visit hear anymore and read peoples thoughts. Even when everyone was only very nice.
Its some old tic of mine, which happens with each release. So i only visit about 4 times moddb the last 6 weeks or so. In the mean time i have been working very hard daily as usual. My dream was to try to enter somewere in the moddb 100 list. But i didn't take any effort after all, i just went on mapping and fixing issues. Were does the mod stand, and what have i been doing then all these weeks?
Well, i am a real noob in orginazing, or better said a real mess. Still seem i to be able to release something every few years, so it does work. But it also does give a lot of stress, losing files and making the same mistakes again and again. So for the last few weeks i have been going over the first 22 levels. Most of them were made 3 to 5 years ago and it does amaze me how must i did learn in the last 2 to 3 years, and, how messy i did work back then.
So to my horror i noticed that 5 levels had a way to high enddata, from around 106% to even 114% !!! [enddata is data that comes from compiling a level from a map (.vmf) file in to a playeble map (.bsp file). And it may not be above 100%] I simply don't understand i never did notice this back then, more so when i fixed the few bugs! More strange was that these few levels were still playable very well, although one had the white flash bug [when hit or damaged the screens turns white for a second, very nasty bug].
Even more strange is the fact that some levels who had to much enddata and therefore did had this white flash bug, now suddenly didn't had it anymore, before making the enddata lower. And to make it compleet, other levels who did had to much enddata, but didn't had the flash bug, now suddenly did have it!
This is all sooooo confusing and frustrating. All i can think of is that it is caused by one of the Valve/Source updates. This makes me very scared for the near and further away future. What will future Valve updates cause for destruction?! Another problem is that one dr.Kleiner scene doesn't work anymore (he does walk and act but doesn't talk anore/move his lips. All 8 Kleiner scenes did work fine, and now one is broken for some reason, without me changing anything!
I still need to look in to that one scene problem. But all that enddata is now fixed. That is what i have been fixing all weeks. For that i did need to cut all those 5 levels in to 2 parts. Which makes that each level need a new end or start build on to it, and all levelchange triggers and entities had to be renamed, same with all other levels behin them.
How about the release then, this month?
Well, i really want to release at least a part of it, when a full release is not possible. Because i simply can't delay it anymore, also don't i want to anymore. I really do my very best to release the full mod at the last around 26 or 27 december. But, should this not be possible, then i am thinking about releasing at least the first half or even 2/3.
(snow on ship on screen above is still early beta version and is looking much better and more detailed now)
My biggest problem with such a release is the mirror servers. Because when a mod is released then other sites place also a article about it with sometimes there own download links. And it is impossible to track these all down, which would make that those downloaders only get to play half the mod, even when the full mod is by then already also released. But, that is then just a risk i have to take. And another extra reason to get it all done on time.
About the screens shown here, some of them show maps that already have been shown here, but with different screens.And then there are a lot new levels, I could name a list of all things i still need to do but i think its best i just keep working on now instead of puting more times in to this update.
Last but not least i want to thank those who keep following this painfully slow process and keep giving great feedback! Its really a joy to visit here each time and read it all!
And now i have explained this all i am very much at ease again so i can start visiting here again daily and answer immediatly your questions and or reviews when you have them.
But as i said, its best i now quit writing and work on. Here are the other screens i have for this update. I didn't take them specially for this update as i am used to do. But to save time i just looked through my screenshots folder and took some of them.
These screenshots are taken so i can point out issues to myself, to remember they need to be changed and or repaired. This makes that some of them are maybe not that great, and i believe there are even screens which show the default HL2 weapons and not the mod weapons.
This is because i map (and compile/test) out of my default HL2 ep2 folder and not the mods folder. The weapons only show up in my mods folder and that is why you see the default ones sometimes.
This is also why i don't have a movie or trailer now, would take around 6 hours at least to make and although i really love making them i think its better to mod on.
Well, that was it. Sorry again for the time between the updates.
Greetings and see you end december!
(or in the comments in the mean time.)
Leon
( We end with a sunny picture, lol ...)
Beautiful maps and screenshots, Leon. Whichever version you decide to release, I will greatly look forward to playing, recording it, and showing it to everybody else. I expect nothing more than awesomeness from you. Great work!
This looks fantastic! Don't stress yourself out too much about the mod's release- I'm certain all of us are willing to wait as long as needed. Regardless of which version is released or at what time, we're all grateful to be getting such an incredible-looking mod. Great work and thank you!
Amen Mr. Walrus.
Leon, you're the craziest modder alive, and that's definitely a good thing.
Can't wait to play this beauty! Best of luck ;)
Hands down one of the most prolific mappers alive. Even back in the days of SOF2 you were a mapping machine ^^
I'm still as stoked as ever to finally play this, take all the time you need. :)
Simply awesome, your hard work is starting to pay off, keep it up!
Looking awesome as always!
holy **** thats a lotta content
This will make an Excellent Christmas Present.
Thank you all for the nice and constructive comments!
And Flippedoutkyrii, i am so pleased to hear that you recognise me of my Sof2 sp-maps/mods from such a long time ago (around 2003)> Because i have made more content for other games as i did for HL2 and i always think people only know me from my Source time. But you prove me wrong, thanks!
And i'm glad you all liked this quick put together update, have to go back in to my mod fantasy again, will see you at the playerstart entitie, lol.
Leon
The screens prove you should be working as a mapper in the game industry. Remove the other duties your performing, so that you can just focus on mapping and those maps would be amazing. This mod as a whole should be the best thing released in a few years, and a few years to come.
Thanks notaclevername. I am a free lance illustrator in my normal daytime job but already most of my time is going in to modding. After this mod i will start inde development so i will try to make it my daytime work, meaning getting payed for the time and effort.
Leon
( i will place a jobadd in the jobadd section on moddb but also ask here; )
I AM IN NEED DESPERATLY OF A GOOD "RADIO VOICE" VOICE ACTOR FOR THE MOD!
The voice actor who should do this task has no time for it which makes that i need to find someone else who can do this task on such short notice.
Its a part of text that will be placed at the end of the mod, it explaines a lot of the story to the player. Ofcourse will he be credited for his work in the credits of the mod and in articles for PR. I can't pay for it, its a free to play mod ofcourse.
Should you be interested then please contact me through a pm here on Moddb, so we can go from there.
Leon
I'll see what I can do.
THANK YOU ALL FOR WANTING TO HELP OUT AS VOICE ACTOR, DID GET MANY REPLIES.
WAS HARD TO CHOOSE ONE FROM THEM BUT I DID SO YOU DON'T NEED TO WRITE TO ME ANYMORE, THANKS.
Leon
I've been following you for a long time, and you had my attention at its most back when you released Final Project years ago, and it's very comforting to see that you're still making mods as usual. Please just remember to relax occasionally and go easy on yourself. It's good to hear you're getting voice actors, too!
I haven't played Half-Life 2 mods in years, with Final Project being among the last HL2 mods I played before shifting my focus to other things, but The Closure/Episode 3 will give me all the motivation I need to return to something that comprised a good chunk of my earlier teenage years.
Best of luck as always, Leon.
Thanks LordXamot, and its great to hear you will "go back" to HL2 (ep2) specially for this mod. It will keep you busy for sure for around 20 hours. And i do take indeed enough rest, that is indeed very portant to be able to keep working on projects like these.
Leon
THE RELEASE DATE IS SET ON TOMORROW, MONDAY 28Th december 2015.
( i am still working very hard to get the last issues done and it really seems i will be able to release the full mod tomorrow. Its a bit hard to say which hour it will be, i aim on somewere in the afternoon)
Leon
Seems i need a little bit more time, so it will not be this afternoon. But the TO DO list is empty, am working on THE last issue. After that it is...
uploading time.
Leon
Yesterday around 17:30 my borther called me that our mother of 82 years old was found dead in front of her home on the street. Seems she just came home from shopping.
Suddenly the mod release was not the most important thing anymore at this stage in my life. Last night we have visited her in the hospital and this morning we have to arange her funural and a lot of other things.
I tell you this all just to explain this last delay, and although it will only take around a half day+ to release the mod i do hope you understand why it still hasn't happened. Its impossible for me to say if i can release it later today or tomorrow. But because its so little work that still needs to be done i am quit sure that i still can keep my promise of a release in december, even when this means that it is 31 december.
Its just life in all its forms, its a time of life and death, because today is my birthday to.
I do understand why you are very disapointed even to a point that some get angry. I fully understand, really. Still i do hope that now you know this you will give me a bit of slack and 2 days extra delay. Expect the release on 31 december please, hopefully sooner.
Sorry,
Leon
It's been awhile since last update regarding release date. Any news?
Sorry for the delay CommissarVodka, but the reason for this is that my mother passed away on 28Th december last year. This made that i couldn't work on the mod the last weeks but i am back on it again and have set the release date for january, this way i am quit sure i will not have to delay again. Sorry for the inconvinius,
Leon
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So very sorry, Leon. I cannot imagine how bad it must feel..
I also want to say that this game looks like a masterpiece. I am extremely excited to try it out, as I have been waiting for many years for something like this to happen.
You made my dreams come true :)
Dead?
No.
Far from dead, although i can understand why your asking that.
Release is now a matter of days and ones your playing it i really hope that you see why it took so long to develop.
thanks for following this last project of mine guys, it really makes all those years of hard work more then worth it!!!
Leon
would it be possible to post an OS X compatible version? i don't have the cash to buy a Windows machine, nor the SSD space for dual booting, so if this could be OS X compatible from the get-go, that would be nice
This looks really good.
I spoted some citizens t-posing on the first image :P