I've just spent the past few hours adding a new aiming system into the engine which now sticks to basic physics, so no more no-clip style movement!
Along with this is basic lighting for muzzle flashes etc, so everything is coming along well.
GeneralBert should have our first map complete before the end of the month, so we can really start to push the game further as currently I'm using basic maps, as you can probably tell from the engine screenshots. Some don't even have textures :(.
We should have our first AI video up soon too, the system just needs a little more tweaking + animation modifications.