On june 22, Big Tree's development has changed. The pipeline has been completely migrated from two dimensional design to three dimensional; migrating the game content from the Construct 2 engine to Unity Pro 3d giving the game a new set of features and functionality.
The new engine introduces dynamic lighting in the game and post processing effects that will shift according to the players actions and etc.
The concept has not been changed, but the art style has shifted to a more... Katamari~esk style of rendering. note, that the art style is not a permanent choice, meaning that the art style may change in the future, "but it looks good for now."
The primary platforms will definitely be PC, Mac and Linux... The mobile platforms will be covered in the future, "just working out some kinks as far as hardware optimization goes."
There will be more concept art and gameplay videos released... in the upcoming weeks.
just having some issues uploading the videos to Indiedb.com