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Empires Mod version 1.0 beta is now officially available for download! Visit Empiresmod.com for a list of mirrors (Mod DB Mirror). You can also read the manual/player's guide which explains the mod and all gameplay mechanics.

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Empires Mod version 1.0 beta is now officially available for download! Visit Empiresmod.com for a list of mirrors (Mod DB Mirror). You can also read the manual/player's guide which explains the mod and all gameplay mechanics.

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ArChNeMiSiS
ArChNeMiSiS

Ok so i downloaded it and i have to say, its pretty damn good. There are issues with some of the models and sounds, but hopefully they will be fixed for the next version. I cant wait for air vehicles to be part of it.

However there are a few things i did not like. The build limits. I know that some restrictions would apply because of lag, but a bit more of a limit would be better. Even though this does pretty damn good for a half life 2 multiplayer mod, a few more players would be good so if it is possible id like to see more it more available and runnable on larger servers.

My 2 cents....

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Tyde
Tyde

Very addictive game, I liked it. I hope you can get it more smooth with more players.

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Varsity
Varsity

The official mirrors are all borked at the moment. This thread has a list of working ones.

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Doggy
Doggy

It's a great mod if the server only hosts up to 16 players. Other wise it lags.
Hehe, Varsity linked my thread. I'm DogGunn..

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sickre
sickre

They hadn't even tested 32 players before this release, the most they had ever tested was 14....

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meazum
meazum

My computer just broke down and there seems to be no way to fix it T_T

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Trefall
Trefall

It's a beta sickre, so it's now they can do large-scale testing.

Downloading right now. Looking much forward to test this, which so far looks to become quite the unique experience.

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DrZais
DrZais

been looking forward to this one for a long while, cant wait to get my hands it :D

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dukka
dukka

Quite nice, a very sweet thing to wake up to... ^^

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Tyde
Tyde

Looks good, I'm downloading it now.

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Betelgeuze
Betelgeuze

Fun mod, a little lag and a lot of noobs who dont know what to do(maybe we all are after 1day) but its OK!

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Gothax?
Gothax?

Sorry, but if you don't purchase enough bandwidth for a modification that is turning a great number of heads in the modding community, then shame on you. Now I have to wait to play the game :(

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Makkon
Makkon

Dude, you can still download it from here at moddb. You don't have to wait. XD

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DrZais
DrZais

wow that was good stuff,
Shame about the lack of non-laggy servers, i ended up playing it on my own just so i could sample all the ace vechiles which was very slow but worth it. really guys great job, cant wait to see how it improves with the next release.

deformable terrain?

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Bobco
Bobco

Yeah, great job guys couldin't get much of a game going ( had 8 people for about 20 minutes ) but i'm not complaining... it's only been out for something like 13 hours.

And I think its a good idea that you put the "beta 1.0" in the title, Becuase it is great, but it will just be even better... when it's not beta

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Gothax?
Gothax?

It seems my stupidity has gotten the best of me once again.

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methy
methy

Well, I just read the new player guide and I'm ready to get out there. I'll give it a whirl at a LAN next weekend and report back to see how it fares without bandwidth constraints. Could end up being an awesome LAN game.

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L33tMasta
L33tMasta

Man...the levels take FOREVER to load. FOREVER.

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TKAzA
TKAzA

you pc is rubish then cos it takes 2 min to host a game
and 2 1/2 min to join

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KingTurd
KingTurd

The game is pretty well made and fun for only being a beta, but **** man.

the high level of lagginess with any amount of players that would be enjoyable totally kills it, to the point where its unplayable.

its a shame, such a quality production ruined by lag D;

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prob101
prob101

please sort out lag

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ICh490
ICh490

If I join or host a server there comes an error : Engine Error : On GameRulesCreationStringChanged:missing gamerules class `CSDKGameRules` on the client,please help:(

PS: Sorry for my bad English;)

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Bashh
Bashh

I played it for about ten minutes 1 v 1 with a buddy just to mess around with it, and I'm plesantly suprised with all the modification you've done to the system it's amazing. I can't say much about gameplay because we didn't do much with that; but one thing I did notice I was in the vehicle menu (v) and i could not see the buttons to my lower-right hand side, they were too far down below my screen, you might want to fix that (I run it in 800 mode). another thing is the view models seem really lackluster compared to all the world models. The bunkers, the vehicles are astoundingly awesome, but the view models for the imperial side were awefully polygonal and undetailed. The northern faction view models seemed decent enough, but animations for both also seemed a but bland.

All in all, great work so far, I love the APC Command tank, mobile commanding is suck a great idea.

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ayeyah
ayeyah

I must say, this is by far the best mod I have seen for HL2. True, there was one in BF1942, but if I remember it didn't have customizable vehicles. In fact, the fact that Empires managed to incorporate working multipassenger/customizable vehicles has me happy right there. I'm REALLY happy with the complex system, and I can't wait to see the aircraft tech. If you managed to add boat tech...then this would be the undisputed king of all mods.

There are a few problems I've noted though. One, obviously, as stated many times, is the rubberbanding lag. It's not so visible on small listenservers (less than 6) or dedicated servers (less than 16 or so), but it really does limit the amount of people who can wage warfare on a server. I understand this is probably a limitation of the Source engine, which wasn't meant to hand so much data with so many people on such large maps with vehicles and models, but even if the devs could optimize it a bit, it would be great. However, I'm assuming this would run without a problem on a LAN. Second, I'm EXTREMELY happy with commander mode, but it's very hard to navigate the minimap (doesn't seem to line up correctly it seems like). I would also like to be able to zoom out a bit more while in commander mode (not on the minimap, but on the actual game screen). Third, I THINK lowering your model settings to "low" makes the interiors of some buildings invisible, as was the case for me (I lowered settings to test out differences, and noticed the entire interior of the barracks was as if it had nodraw textures or no faces at all, except on the exterior). The xy axis of the commander minimap also does not match the xy of the bird's eye view in commander mode, which makes it tricky to navigate. Lastly, not so much an issue as it is an annoyance, the textures are sometimes a bit bland, which is understandable for maps of this scale, but I'd like to request at least texture replacements for the grass/rock for the next release.

Other than the amount of people who would pop in randomly and complain every 2 seconds about lag and drive the commander vehicle to the other side, this mod is thus far on the top of my list.

Congratulations on a freaking awesome job,
ayeyah

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Smoke_Max
Smoke_Max

Yeah, the lag is a serious issue and since there are no brazilian server, im forced to play on north-american ones which leaves my ping with 190-220(its still playable even with this ping, though) but if you add the lag that many players in a map bring, my ping rises to 300-350

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