Post news RSS Empires 2.6.2 Released!

Empires 2.6.2 offers three new vehicel weapons, balance tweaks and bugfixes as the development team prepares for the upcoming GUI rehaul update. Empires is FREE on Steam. See download link inside.

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Download Empires for FREE on Steam at: Store.steampowered.com

Empires 2.6.2 Changelog:

Fixed

  • Fixed NF Medium left ML occasionally hitting the chassis
  • Fixed emp_tutorial for new players

Script Changes

Vehicle Weapons

  • DU MG

    • Falloffbase 0.6 -> 0.8
    • MinimalDamage 3 -> 4
  • DU HMG
    • Falloffbase 0.6 -> 0.8
    • MinimalDamage 4 -> 6
  • Std ML

    • Cost 50 -> 30
    • Total Ammo Clips 5 -> 6
  • SHML

    • Description "A missile launcher that fires four missiles at once which home in on the locked on target." -> "A missile launcher that fires a salvo of missiles at once which home in on the locked on target." //description given when selecting weapons
  • FML

    • Total Ammo Clips 5 -> 6
  • GML Added

    • Name -> Guided ML
    • Description -> "A missile launcher which fires a missile that follows the crosshairs after launch."
    • Size -> 1
    • Cost -> 40
    • Research -> "Guided Missiles"
    • Damage -> 40
    • Speed -> 1800
    • Heat -> 6
    • Weight -> 40
    • Cycle Time -> 1.2
    • Clip Size -> 4
    • Total Ammo Clips -> 6
    • Reload Time -> 3
    • Projectile Spread -> 1.5
    • Heat To Target -> 0.1
    • Explosion Radius -> 100
    • Explosion Force -> 50
    • Guided Missile -> 1
    • Missile Range -> 5000
    • Turning Ability -> 6
  • PML Added

    • Name -> Plasma ML
    • Description -> "A fast and accurate dumb fire missile launcher able to transfer a large amount of heat into the target and put it into an overheated shutdown."
    • Size -> 1
    • Cost -> 40
    • Research -> "Plasma Missile Projectile"
    • Damage -> 40
    • Speed -> 2400
    • Heat -> 6
    • Weight -> 40
    • Cycle Time -> 0.9
    • Clip Size -> 4
    • Total Ammo Clips -> 6
    • Reload Time -> 3
    • Projectile Spread -> 0.5
    • Heat To Target -> 6
    • Explosion Radius -> 300
    • Explosion Force -> 100
  • Mk 1 Auto CN Added

    • Name -> Mk 1 Auto Cannon
    • Description -> "This small cannon fires quickly, but utilizes clips that must be reloaded."
    • Size -> 1
    • Cost -> 60
    • Research -> "Auto Cannon"
    • Damage -> 60
    • Speed -> 3900
    • Heat -> 4
    • Weight -> 60
    • Cycle Time -> 0.5
    • Clip Size -> 16
    • Total Ammo Clips -> 4
    • Reload Time -> 4
    • Projectile Spread -> 0.015
    • Heat To Target -> 1
    • Explosion Radius -> 150
    • Explosion Force -> 100

Vehicle Armor

  • Absorbant Armor

    • InfantryMineResist 0 -> 0.65
    • InfantryMissileResist 0 -> 0.80
    • InfantryMortarResist 0 -> 0.80
  • Brittle Armor
    • InfantryMineResist 0 -> -1
    • InfantryStickyResist 0 -> -1
    • InfantryMissileResist 0 -> -0.35
    • InfantryMortarResist 0 -> -0.35

Vehicle Chassis

  • Heavy Tank (NF & BE)

    • Max Front Armor 6 -> 8
    • Max Rear Armor 6 -> 4

Vehicle Research

  • All times halved.

Infantry Weapons

  • behr //somewhat reverted accuracy nerf.

    • "StandingSpreadModifier" 0.1->"0.05"
    • "DuckingSpreadModifier" 0.1->"0.02"
  • nfar
    • "StandingSpreadModifier" 0.1->"0.05"
    • "DuckingSpreadModifier" 0.1->"0.02"
  • smg1 //people bitched about handling, doubletaps should be much more accurate now.
    • "StandingSpreadIncrement" 0.006->"0.004"
    • "DuckingSpreadIncrement" 0.006->"0.004"
    • "ProneSpreadIncrement" 0.004->"0.003"
  • hmg //improved accuracy but significantly increased falloff, should land hits easier but will do less damage, very lethal up close.
    • "StandingSpread" 0.05->"0.035"
    • "DuckingSpread" 0.05->"0.035"
    • "ProneSpread" 0.05->"0.035"
    • "Falloff" 900->"100"
    • "StaminaPenalty_Standing" 3.5->"2.5"
    • "StaminaPenalty_Crouching" 3.5->"2.5"
    • "StaminaPenalty_Prone" 3.5->"2.5"
  • BEpistol2
    • asslt reserve 14->28
    • rifle reserve 14->28
    • gren reserve 14->28
    • engi reserve 14->28
  • shotguns //slight accuracy buff, should help to kill assaults up close
    • spread(all) 0.08->0.06
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