The changelog is pretty massive, so apologies in advance. You can report any bugs in the comments below, or in the official bug report thread here: Dawnofwar.info
- Main Menu screen updated from Wraithlord to Necron Lord.
- New Iron Warriors and Thousand Sons CSM portraits by Kilgarn.
- Green wall fx for Necron Lord in The Last Stand updated.
- Might of Titan has a new fx.
- Apothecary's Purification Rites damage hit fx now changes with level.
- Tyrant Guard abilities' UI positions swapped.
- Heretic In combat health regen multiplier increased from 0 to 0.5.
- Dark Flames should no longer one-shotting generators. (damage type changed to ability_flame)
- Warp global no longer works on downed heroes.
- Fixed Touch of Nurgle dealing more damage than intended when applied to Heretics.
- Touch of Nurgle no longer revives heroes.
- Nurgle Shrines no longer suppresses Nob squads under the effect of Frenzy.
- Hopeful fix for Plague Sword one-shotting units affected by Nurgle's Rot. (unconfirmed)
- Fire Dragons should no longer miss loaded transports.
- Death of the Dire Avenger Warlock will now remove the detector decorator if the grenade upgrade has been purchased.
- Holy Pyre's effect radius changed to more accurately match the vfx radius.
- Holy Pyre detection radius changed to more accurately match the vfx radius.
- Once activated, the Commissar's execute abilities ignore line of sight (attempt to fix energy loss bug).
- Catachan Devils shotgun blast can now only be used by die-last leaders (attempt to fix energy loss bug).
- Brother Captain's Demolishing Strike can now damage Spore Mines.
- All non-leader IST models can now use the Frag Grenade ability.
- Slugga Nobs can build Waaagh! Banners.
- Apothecary Heal Aura is no longer lost after exiting a webway.
- Scouts and Rangers should no longer be heard by all players when going into stealth.
- Zoanthrope's Focused Warp Blast can now target Imperial Guard Sentinels.
- New map: Khatrin Purification Plant (6p) by zeetorq.
- Updated map: Taros Mining Facility (6p) by zeetorq.
- New maps: Argus Siege (2p, 4p, 6p) by Angry Bird.
- New map: Archaea Vista (6p) by Swiftsabre.
- New map: Vulcan Pits (2p) by Swiftsabre.
- New map: Quest's Redemption (6p) by Swiftsabre.
- New map: Angstrom Heights (6p) by Swiftsabre.
- Updated map: Lugganath Glacier v1.2 (2p) by Swiftsabre.
- Updated map: Leviathan Eye v1.1(2p) by Blessed Spartan.
- Deleted map: Minethera Outpost by Swiftsabre.
- Hold Fire added to the game.
- Hold Fire is a toggled ability that prevents the unit from firing at any target not selected by the player. The effect remains active even after a target is chosen, and the unit is still unable to freely fire at in-range enemies.
- Hold Fire has been given to ranged AV set up teams, other single shot AV units, and ranged vehicles.
- Sniper_hi now ignores light and heavy cover courage damage modifiers.
- Grenade_pvp damage to vehicles lowered from 50% to 33%.
- Chaos Lord rotation rate increased from 160 to 250.
- Plague Marine rotation rate decreased from 600 to 250.
- Chosen Plague Marine rotation rate decreased from 600 to 300.
- Brother-Captain rotation rate increased from 160 to 250.
- Purgation rotation speed increased from 160 to 400.
- Grey Knight Terminator/ Grey Knight Paladin rotation rate increased from 200 to 250.
Chaos Space Marines
- Blood Sacrifice red cost increased from 150 to 175.
- Dark Flames cost increased from 125 to 150.
- Khorne Shrine now only buffs melee damage of nearby units, not all damage.
- Tzeentch Shrine now grants a 50% courage damage resistance to nearby units.
- Lightning Claw wargear cost reduced from 200/50 to 150/50.
- Armour of the Inferno hp regen reduced from 1 to 0.
- Armour of the Inferno health gain reduced from 200 to 150.
- Drain Life cooldown increased from 30 seconds to 40 seconds.
- Drain Life damage inflicted increased from 120 to 180.
- Rod of Warpfire cost reduced from 150/30 to 130/25.
- CS bolt pistol with sorceror default sword and flame sword damage per hit increased from 14 to 21.
- Chaos Sorceror Icon of Tzeentch cost reduced from 150/30 to 120/25.
- Doomblast now deals damage equal to 20% of the model's maximum health. (same damage at base, but more with AC and levels)
- Aspiring Champion population decreased from 5 to 4.
- Aspiring Champion upkeep reduced from 12.5 to 10.2.
- Burst duration decreased from 3 to 2.5.
- Damage decreased from 55 to 50.
- Weapon wind down decreased from 1 to 0.5.
- Reload frequency from 0 to 2.
- Reload duration from 0 to 1.
Chaos Space Marines
- Mark of Khorne upgrade cost reduced from 70/30 to 70/25.
- Cost increased from 250/60 to 280/60.
- Experience yield increased from 500 to 600.
- Population cost increased from 3 to 4.
- Upkeep increased from 7.6998 to 10.2.
- Blood Rage ability duration reduced from 15 seconds to 12 seconds.
- Chaos Dreadnought Blood Rage energy cost increased from 60 to 70.
- Frenzied barrage flame damage removed.
- Mark of Tzeentch cost reduced from 100/30 to 80/25.
Chosen Plague Marines
- Model count increased from 3 to 4.
- Model health decreased from 750 to 500.
- Knife damage decreased from 20 to 15 damage per hit.
- Knife damage over time decreased from 5 to 4 damage per second on hit.
- Chosen PM cost increased from 480/30/175 to 480/30/200.
- Chosen PM DOT damage type changed from heavy_melee_pvp to melee_pvp.
- Chosen PM on death explosion heal reduced from 150 to 100 and damage reduced from 50 to 35.
- Call in cooldown increased from 240 to 420 seconds.
- Acceleration decreased from 30 to 8.
- Upkeep increased from 10.2 to 12.75. (normalized at 2.55/pop)
- Bolter damage reduced from 18 to 12.
- Population cost increased from 15 to 18.
- Spider's Brood call in cost reduced from 350/0/200 to 325/0/175.
- Carrying capacity increased from 4 to 7.
- Webway Gates global cost increased from 50 to 75.
- Webway Gates Rejuvenation Field energy regeneration from 1 to 2 e/s.
- Webway Gates experience yield decreased from 250 to 200.
- Warlock Cloak of Shadows now grants +1 e/s.
- Warlock Witchblade of Kurnous cost reduced from 100/35 to 100/30.
Warp Spider Exarch
- Remove special attack from default weapon, Heavy Gauge Death Spinner and Entangling Web. (Powerblades restores the melee special)
- Teleport ability energy cost increased from 30 to 35 and cooldown increased from 10 seconds to 12 seconds.
- Default Melee damage increased from 25 to 32 with all default power blades.
- Default Ranged damage reduced from 40 to 35 damage per hit.
- Entangling Web moved from T1 to T2.
- Shimmer Orb cost reduced from 100/25 to 100/20.
- Anti-Gravity Grenades cost reduced from 100/25 to 100/20.
- Enhanced Warp Jump Generator cost increased from 120/30 to 150/30.
- Enhanced Warp Jump Generator energy regen reduced from 2.5 e/s to 1.5 e/s.
- Shuriken pistol dps increased from 2.47 to 8.5.
- Hp reduced from 120 to 100.
- Aspect of Avenger now grants a 20% hp increase to the squad.
- Exarch hp reduced from 275 to 250.
- Population cost increased from 2 to 3.
- Upkeep increased from 4.1538 to 7.65.
- Ranged damage reduction aura reduced from 25% to 20%.
- Leap knockback type changed from light_weapon to weapon.
- Domino knockback strength on leap decreased from 50 to 0.
- Exarch cost reduced from 90/25 to 90/20.
- Exarch melee special knockback type changed from light_weapon_pvp to weapon_pvp.
- Cost reduced from 300/30 to 210/20.
- Population cost reduced from 3 to 2.
- Upkeep cost reduced from 7.65 to 5.1.
- Long Rifle damage per hit reduced from 80 to 55.
- Kinetic Pulse no longer does damage.
- Kinetic Pulse cooldown reduced from 70 seconds to 50 seconds.
Pathfinder Gear -
- Pathfinder Gear cost increased from 50/15 to 75/20.
- Pathfinder Gear no longer grants an increase courage damage.
- Pathfinder Gear now increases ranger energy regen by 2e/s.
- Pathfinder Gear now adds 25 splash piercing damage to Kinetic Pulse.
- Pathfinder Gear now reduces Kinetic Pulse cooldown from 50 seconds to 35 seconds.
- Speed reduced from 8 to 7.
- Energy Shield upgrade cost reduced from 100/35 to 100/30.
- Energy Shield upgrade no longer reduces speed by 1.
- Energy Shield damage conversion ratio reduced from 5hp/1energy to 3.5hp/1energy.
- Cost increased from 360/30 to 360/40.
- Squad no longer has weapon knockback immunity by default.
- Fire Dragons Dragon's Fury ability bonuses reduced from 100% FotM accuracy to 75% FotM accuracy.
- Fire Dragon Exarch cost reduced from 85/15 to 75/15.
- Fire Dragons now have Dragon Scale Armour upgrade.
Dragon Scale Armor -
- Grants the FD immunity to weapon knockback as a passive aura.
- Cost set at 50/15.
Warp Spider Squad
- Haywire Grenade energy cost reduced from 50 to 40.
- Haywire Grenade cooldown reduced from 48 to 40.
- Cost reduced from 400/60 to 400/50.
- Health increased from 666 to 750.
- Wraithguard Exarch sight radius increased from 30 to 50.
- Wraithguard Exarch no longer leaps or knockbacks enemy units.
Firing Pattern -
- Wraithguard can no longer fire on the move.
- Wind-up decreased from 1.25 to 1.0.
- Weapon reload duration from 1.5 to 1.75.
- Courage damage per hit increased from 20 to 30.
- Population cost decreased from 12 to 10.
- Upkeep reduced from 30.6 to 25.5.
- Hp regen increased from 0.5 hp/s to 1 hp/s.
- Infiltrated Stormtroopers cost reduced from 250/0/150 to 200/0/125.
- Leman Russ Airdrop cost increased from 500/50/200 to 500/75/200.
- Holy Pyre ability duration decreased from 30 seconds to 15 seconds.
- Assail ability is now channeled; she is immobile for the duration.
- Assail ability damage increased from 7.5 dps to 12.5 dps.
- Inquisitorial Mandate cost decreased from 120/35 to 120/30.
- Interrogator's Armour cost decreased from 110/25 to 110/20.
- Purgatus cooldown reduced from 75 seconds to 60 seconds.
Crossbow Bolt Pistol-
- Cost increased from 110/20 to 130/25.
- Range increased from 30 to 38.
- Dps reduced from 35 to 30.
- FotM accuracy decreased from 100% to 50%.
- Power Sword cost increased from 110/20 to 120/25.
- Inspire Courage no longer makes the Commissar immune to suppression. (still breaks suppression)
- None Shall Fall ability now only affects allied Imperial Guard units.
- None Shall Fall duration reduced from 30 to 15 seconds.
- Vox Operator now grants +1 e/s.
- Melta Gun range increased from 20 to 24.
- Member upkeep increased from 1.99 to 2.55.
- Las-turret cost increased from 150/5/0 to 150/5/5.
- Cost increased from 300/30 to 350/40.
- Catachan Devils now spawn with the Demo Man upgrade. (including hp bonus and abilities)
- Shotgun damage increased from 20 to 22.
- Sergeant cost reduced from 75/25 to 60/20.
Heavy Weapons Team
- Squad model count reduced from 6 to 5.
- Refractor Shield no longer grants suppression immunity to the squad.
- HP damage from 60 to 51.
- Burst duration from 3-3 to 2-2.
- Rate of fire from 3 to 2.
- Reload frequency from 1 to 2.
Artillery Spotter Squad
- Upkeep increased from 2.55 to 5.1.
- Now has the Flare Shell ability.
- Unlocks as a T2 upgrade and cost set at 75/10.
- Now grants keen sight in a radius of 35 from the detonation point for 20 seconds.
- Cooldown set to 40 seconds.
- Flare Shell ability cooldown timer shared with Smoke Shell.
- Speed decreased from 8 to 7.
- Chem Bomb ability cooldown increased from 30 seconds to 40 seconds.
- Chem Bomb dps decreased from 10 to 5.
Storm Trooper Squad
- Anti-Armor Kit now grants the squad a 20% hp increase.
Cadian Kasrkin Squad
- Cost reduced from 425/60 to 450/30.
- Plasma Gun range increased from 38 to 45.
- Cost increased from 500/125 to 575/135.
- Hp increased from 700 to 1200.
- Leman Russ starting sight radius increased from 40 to 55.
- Executioner Cannon upgrade cost reduced from 150/30 to 120/25.
- Vanquisher Cannon upgrade cost reduced from 150/30 to 140/25.
- Elite Tank Crew upgrade removed.
- Damage resistance aura removed.
- Cost reduced from 1000/200 to 700/180.
- Hp reduced from 3250 to 2750.
- Primary cannon damage reduced from 180 to 150.
- Demolisher cannon ability range reduced from 50 to 40.
- Dark Excommunication global replaced with Canticle of Absolution.
- Mind Blades melee skill increase increased from 10 to 20.
- Canticle of Absolution cooldown reduction modifier addition increased from 150% to 400%. (2.5x to 5x)
- Land Raider Crusader Call-In replaced with Sanctify.
- Sanctify instantly restores 75 energy to targeted unit.
- Works on allied infantry and commanders. (no vehicles)
- Cost set at 50 red.
- Health reduced from 1000 to 850.
- Nemesis Force Sword cost increased from 100/20 to 120/20.
- Nemesis Force Sword dps increased from 40 to 50.
- Nemesis Daemon Hammer cost reduced from 150/50 to 135/40.
- Ward ability energy cost increased from 45 to 50.
- Blessed Aegis cost decreased from 110/25 to 100/25.
- Moved from T2 to T1.
- No longer grants health and energy regeneration.
- Now grants the Aegis ability which absorbs damage at the cost of energy (1 energy/5 damage).
Mantle of Terra-
- No longer grants the Canticle of Absolution ability or energy regen.
- Now decreases all ability cooldowns by 30%.
- Now grants the Enfeeble ability.
- Ability makes the targeted squad take 20% increased damage and suppresses them for 5 seconds.
- Ability is channeled.
- Range set to 25, cooldown set to 60 seconds, energy cost set to 50.
- No longer grants health regeneration when the BC is below 50% health.
- Now increases health by 100.
- Now increases energy regeneration by 1.5 e/s when under 50% health.
- Cost decreased from 100/35 to 100/20.
- Moved from T2 to T1.
- Damage reduced from 170 to 100.
- Range increased from 30 to 35.
- Nemesis Vortex cost decreased from 150/30 to 120/25.
- Nemesis Vortex upgrade moved from armour slot to accessory slot.
- Nemesis Vortex no longer grants additional hp and energy.
- Nemesis Vortex ability detonation time reduced from 10 to 5 seconds.
Holy Armour of Titan-
- Cost increased from 200/40 to 200/50.
- Moved from T3 to T2.
- No longer decreases ability cooldowns.
- Now grants 1.5 hp/s health regeneration.
- Immortal cooldown reduced from 80 to 60 seconds.
Inquisitorial Storm Troopers
- Cost increased from 225/0 to 230/0.
- Lasgun damage per hit increased from 16 to 18.
- Experience yield decreased from 100 to 75.
- Number of grenade launchers reduced from 4 to 2. (each grenade launcher now fires an extra projectile)
- Cost increased from 65/25 to 75/15.
- Melee Skill increased from 50 to 70.
- Now grants the squad 15 keen sight.
- Now allows the squad to reinforce two models at a time.
- Frag Grenade no longer has a minimum range.
- Grants an aura giving the squad a 25% damage buff.
- Sergeant Laspistol dps increased from 6.38 to 12.
- Cost increased from 75/15 to 90/25.
- Melee Skill increased from 60 to 70.
- Moved from T1 to T2.
- Eviscerator removed. Replaced with Chainsword and Laspistol. (same stats as Sergeant)
- Healing aura hp regen rate increased from 0.25 hp/s to 1.5 hp/s while squad is in combat.
- Healing aura no longer affects allied units.
- Now grants the Fanaticism ability.
- Causes the squad to break suppression, grants 90% courage damage resistance and 25% damage resistance for 12 seconds; 60 second cooldown, 60 energy cost.
- Cost decreased from 450/0 to 400/0.
- Marine storm bolter damage per hit decreased from 28 to 21.
- Justicar storm bolter damage per hit decreased from 28 to 21.
- Marine halberd damage per hit increased from 30 to 35.
- Justicar halberd damage per hit increased from 39 to 40.
- Melee skill decreased from 70 to 60.
- Strikes no longer have Purification ability by default.
- Strikes now have regular ranged damage scaling. (x1.05 per level)
Halberd Melee Special attack:
- - Angle reduced from 0>0 to -70>70. (from 360 angle to 140 angle)
- - Damage increased from 15 to 32.
- Strikes now have Nemesis Focus upgrade available in T1 for 60/15.
- Increases melee damage and health by 15%, melee skill by 10 and unlocks Purification ability.
- Purification cooldown increased from 12 seconds to 40 seconds.
- Purification now grants 50 energy and costs 50 energy (previously 30 and 40 respectively) (Changes to Purification also apply to Purifiers)
- Incinerator and Psilencer upgrades removed.
- Now has Psycannon upgrade for 75/25.
- Grants squad 1 Psycannon. (from 1 Psilencer)
- When upgraded with Psybolt Ammunition, storm bolters now reduce targeted infantry's move speed by 10% on hit. (Does not stack. Lasts 4 seconds.)
- Now has a passive range 30 keen sight.
- Ops now start with the Stun Bomb ability.
- Ops no longer starts with the Infiltrate ability.
- Now wields a shotgun, instead of a Lasgun (same stats as Ops Shotgun)
- Now grants the Melta Bomb ability. (160 melta damage)
- Changed to match Catachans.
- Shotgun damage per hit increased from 15 to 22.
- Wind up and wind decreased to 0.1/0.6.
- Reload frequency/duration set to 0/0.
- Now grants the Infiltrate ability.
- Ops no longers grants the Stun Bomb ability.
- Fallback plan now has 3 second initial cooldown. (can't be cast until 3 seconds after retreat)
- Smoke grenade changed to a Flash grenade. (the one that the squad drops in retreat)
- Fallback plan Flash Grenade lowers movement speed of all enemy targets caught in radius 15 by 50% for 5 seconds.
- No longer grants speed and damage resistance increases.
- Now grants 3.0 hp/s per model to the squad for 10 seconds after breaking retreat.
- Cost decreased from 300/30 to 280/30.
- Upkeep reduced from 12.75 to 10.2.
- Hp increased from 300 to 350.
- Incinerator damage reduced from 7.4 to 7.
- Psilencer damage reduced from 20 to 23.
- Upgrade cost reduced from 100/30 to 70/25.
- Psycannon upgrade removed.
- Clear Vision ability removed.
- Upgrade replaced with Psilencers upgrade.
- Upgrade now grants the squad 3 Psilencers, instead of 3 Psycannons.
- Upgrade now grants the Rending ability.
- Rending increases damage multiplier vs vehicles from .1 to 1 for 15 seconds. 50 energy, 10 second cooldown.
- Setup time increased from .6 to 1.
- Teardown time decreased from .4 to .2.
- Justicar cost from 100/25 to 90/25.
- Psychic Field casting time removed.
- Cost decreased from 350/65 to 350/60.
- Target Acquired energy cost reduced from 80 to 60.
- Target Acquired cooldown reduced from 60 to 30.
- Exitus Rounds damage type changed from sniper_pvp to sniper_hi_pvp.
- Exitus Rounds damage decreased from 190 to 150.
- Stealth out of cover now lasts 2 seconds, down from 3.
- Speed reduction while switching rounds removed.
- Holding capacity increased from 2 to 3.
- Heavy Bolter cost increased from 100/0 to 75/15.
- Smoke Grenade now only unlocked by Heavy Bolter upgrade.
Extra Armor Plating-
- Rhino Extra Armor Plating unlocked in T3.
- Cost set at 100/30.
- Upgrade increases Rhino hp by 300.
- Upgrade lowers Rhino speed by 0.75.
Grey Knight Dreadnought
- Cost increased from 410/120 to 450/120.
- Range increased from 38 to 55.
- Damage decreased from 180 to 120.
- Range increased from 27 to 30.
- Damage per hit increased from 20 to 25.
- Weapon cooldown decreased from 2 to 0.
- Courage damage decreased from 60 to 50.
- Upgrade now grants the Maelstrom ability.
- No longer grants the Maelstrom ability.
- Health increase increased from 150 to 300.
- Cost decreased from 500/60 to 450/60.
- Member and Justicar melee skill increased from 70 to 72. (Leveling equally shifted to match)
- Justicar cost decreased from 90/25 to 90/15.
- Justicar now wields a Psycannon when while squad is in ranged mode.
- Improved Teleport delay decreased from 0.5 seconds to 0.25 seconds.
- Squad now starts with Krak and Psyk-Out Grenades.
- Psyk-Out grenades energy cost increased from 0 to 25.
- Psyk-Out & Krak grenades cooldown decreased from 50 seconds to 40 seconds.
Grey Knight Terminators
- Upkeep reduced from 20.4 to 17.85.
- Reinforce time increased from 10 seconds to 15 seconds.
- Hp increased from 1416.67 to 1500.
- Hp regen reduced from 1.75 hp/s to 1 hp/s.
- Incinerator sidearm damage reduced from 15 to 10.
- Incinerator reload duration decreased from 3-3 to 2-2.
- Withdraw ability removed.
- Holocaust knockback duration decreased from 4 seconds to 2 seconds.
- Holocaust no longer deals damage.
- Terminators now have Hammerhand ability.
- Hammerhand now grants a 25% halberd damage buff.
- Requires Liber Daemonica upgrade.
- Costs 50 energy to cast. 15 second cooldown.
- Upkeep reduced from 20.4 to 17.85.
- Reinforce time reduced from 20 to 15.
- Hp increased from 1750 to 1800.
- Psycannon and Incinerator upgrades removed.'
- Shockwave no longer deals damage.
Land Raider Crusader
- Cost decreased from 800/200/250 to 750/180.
- Now purchased from the HQ.
- Hurricane Bolter damage per hit decreased from 160 to 140.
- Frag Assault ability removed.
- Support aura radius increased from 15 to 22.
- Use Yer Choppas melee skill increase reduced from 60 to 40.
- Hide Da Boyz cooldown increased from 40 seconds to 60 seconds.
- More Dakka reload time modifier reduced from x0.5 to x0.1.
- Waaagh! Banners cost increased from 75/0/0 to 75/0/10.
- Waaagh! Banner experience on kill increased from 75 to 125.
- Boss Pole cost increased from 115/20 to 115/25.
- Spiky Armour cost decreased from 100/30 to 100/25.
- Spiky Armour hp regen reduced from 3.5 hp/s to 2 hp/s.
- 'Eavy armor cost reduced from 200/60 to 180/50.
- Angry Bitz cost decreased from 130/20 to 120/20.
- Now I'm Angry ability's damage buff is now based on how far he charges. (Damage is increased by 7% for every crater he makes)
- Kustom Shoota cost increased from 120/20 to 125/25.
- Shoot 'em Good ability no longer has chance to knock back on hit.
- Shoot 'em Good now has 10% chance to stun on hit for 5 seconds.
- Turret cost reduced from 150/20 to 125/15.
- Electric Armour cost reduced from 110/30 to 100/25.
- Dakka Dakka Dakka cost increased from 100/20 to 100/25.
- Supa Tuff Beam energy cost increased from 50 to 70.
- Supa Tuff Beam damage reduction decreased from 70% to 40%.
- Overcharged Force Field ranged damage resistance reduced from 70% to 50%.
- Nob Hp decreased from 350 to 300.
- Nob Leader upkeep increased from 7.65 to 9.
- Hp buff from Nob upgrade increased from 10% to 15%.
- Shoota Squad (and Nob Leader) now have a 1.3 ranged damage multiplier at Level 4. (Levels 1-3 scale normally)
- Nob upkeep increased from 7.65 to 9.
- Boys upkeep decreased from 7.65 to 6.
- Cost increased from 350/30 to 350/35.
- Now has 40% Melee Resistance.
- Unstable Fuel Injection explosion damage reduced from 50 to 40.
- Squad cost reduced from 360/20 to 330/20.
- Upkeep reduced from 10.2 to 7.65.
- Melee skill decreased from 80 to 75.
- Stikkbomb damage reduced from 55 to 35.
- Stunbomb red cost reduced from 5 to 3.
- Stunbomb cooldown reduced from 30 seconds to 16 seconds.
- Extra Armour cost decreased from 100/30 to 50/20.
- Cost increased from 400/40 to 400/50.
- Burna Bomb energy cost increased from 40 seconds to 60 seconds.
- Member hp increased from 650 to 750.
- Venerable Dreadnought cost decreased from 600/100/350 to 600/50/300.
- Power Sword now equips the default bolt pistol instead of a plasma pistol.
- Thunder Hammer special attack retreat damage reduced from 50 to 25.(No change to non-retreating units)
- Flesh Over Steel duration increased from 5 to 7 seconds.
Terminator Force Commander-
- Terminator Armor cost decreased from 200/100 to 150/80.
- Heavy Flamer cost reduced from 70/70 to 70/40.
- Assault Cannon cost reduced from 70/50 to 70/40.
- Lightning Claws cost reduced from 70/40 to 50/30.
- Purification Rites damage now scales with level, dealing 25 piercing damage at level 1 and increasing by 3 with every level.
- Combat Stimulants now grants 15% damage resistance to targeted squad in addition to already existing effects.
- Purification Vials cooldown increased from 40 seconds to 50 seconds.
- Purification Vials energy cost increased from 25 to 30.
- Full Auto ability no longer provides a chance to knock back.
- Full Auto now grants 10% chance to stun targeted model for 5 seconds instead.
- Relay Beacon moved from T1 to T2.
- Relay Beacon construction time increased from 15 seconds to 30 seconds.
- Bionics health regeneration reduced from 2.5 to 1 hp/s.
- Melta Gun range increased from 20 to 22.
- Orbs of the Omnissiah cost reduced from 120/25 to 110/20.
- High Powered Shot ability cooldown reduced from 50 seconds to 40 seconds.
- Missile turret damage increased from 130 to 160.
- Arc of fire of missile turret set to match the PC lascannon turret arc of fire.
- Elite Training out-of-combat regeneration only takes effect when the squad is at least radius 25 away from enemy units.
Tactical Marines/Sternguard Veterans
- Sergeant cost reduced from 75/25 to 70/20.
- Sternguard cost reduced from 100/30 to 100/25.
- Sternguard melee skill increased from 60 to 70.
- Vengeance Rounds reload duration decreased from 9-9 to 3-3.
Assault Marines/Vanguard Veterans
- Thunder & Lightning upgrade cost reduced from 50/25 to 50/20.
- Vanguard Veteran model hp increased from 450 to 500.
- Now starts with the Veil of Time ability.
- Hp increased from 700 to 800.
- Quickening now grants knockback immunity for the duration of the effect.
- Extra Armor upgrade cost reduced from 100/30 to 70/20.
Land Raider Redeemer
- Flamestorm Cannons no longer deal courage damage.
- Flamestorm Cannon dps increased from 18 to 22.
- Assault Cannon cost reduced 100/60 to 80/40.
- Heavy Flamer cost reduced from 80/40 to 80/30.
- Melee skill increased from 70 to 75.
- Emperor's Fist cooldown reduced from 40 to 30 seconds.
- Emperor's Fist energy cost reduced from 40 to 30.
- Charge ability energy cost reduced from 80 to 50.
- Charge ability cooldown increased from 40 to 60.
- Without Number cost increased from 0/0/250 to 300/30/200.
- Mycetic Spores global cost reduced from 400/0/175 to 350/0/150.
- Broodnest Health Regeneration Aura reduced from 2.5 hp/s to 1 hp/s.
- Broodnest reinforcement radius reduced from 50 to 40.
- Spawn Spore Mines and Spawn Rippers abilities spawn time increased from 8/10 seconds to 15 seconds.
- Spawn Spore Mines and Spawn Rippers now have a 60 second cooldown between uses.
- Venom Cannon cost reduced from 140/40 to 120/30.
- Venom Cannon no longer deals splash damage.
- Venom Cannon FotM increased from 50% to 100%.
- Bio-plasma ability cooldown decreased from 45 seconds to 30 seconds.
- Menacing Visage cost increased from 150/30 to 150/50.
- Pheromone cost increased from 115/20 to 115/25.
- Scythe ability energy ccost increased from 20 to 40.
- Toxic Burst ability energy cost increased from 30 to 40.
- Deadly Jump wargear cost decreased from 120/30 to 120/25.
- Assault Leap ability energy cost increased from 20 to 40.
- Assault Leap ability no longer deals damage upon landing.
- Tunnel capacity increased from 5 to 7.
- Tunnel ability cooldown decreased from 100 seconds to 90 seconds.
- Ravener Alpha can now enter garrisons
- Regenerate wargear no longer grants an extra 2.5 hp/s regen when out of combat
- Toxic Miasma wargear now grants +100 hp.
- Corrosive Devourer wargear cost increased from 140/40 to 150/50.
- Corrosive Shots cooldown reduced from 50 seconds to 40 seconds.
- Crippling Talon wargear health increase increased from 50 to 100.
- Crippling Talon damage per hit increased from 80 to 100.
- Hardened Carapace Burrow ability energy cost decreased from 50 to 40.
- Hardened Carapace now grants 50 energy and 1 e/s in addition to +100 hp.
- Hive Node Spore Cloud ability cooldown increased from 40 seconds to 50 seconds.
Hormagaunt Brood/Termagant Brood
- Endless Swarm now increases the maximum squad count by 2. (no die-last leaders)
- Cost increased from 350/40 to 450/50.
- Devourer upgrade removed. (Devourers are equipped on purchase)
- Devourer dps reduced from 22 to 19.
- Enhanced Muscle Coil upgrade cost reduced from 60/20 to 40/10.
- Enhanced Muscle Coil upgrade now grants a 20% health increase and power melee damage type, as well as +1 movement speed, +33% damage increase and the burrow ability.
- Raveners now have a 90% ranged damage resistance while burrowing, like other jump squads. (when using the burrow jump ability, not when burrowing.)
- Detonation ability damage decreased from 45 to 25.
- Detonation ability now creates a radius 10 detonation that infects units caught for 5 spore damage per second for 5 seconds. Infected units can pass the infection to units within a radius of 8 for 5 seconds. Effect can stack.
- Melee Resistance removed.
- Damage reduced from 5 to 2
- Vehicle snare increased from 3% to 3.6% slow per hit. (20%)
- Cost increased from 450/55 to 450/60.
- Tyrant Guard Health Regeneration from Shieldwall reduced from 20 hp/s to 15 hp/s.
- Shieldwall hotkey moved from Q to W.
- Charge Hotkey changed from W to Q.
- Cost reduced from 425/45 to 400/45.
- Zoanthrope cost reduced from 400/50 to 400/40.
- Zoanthrope regeneration synapse health regeneration multiplier reduced from 3.5/5/6/5/8 for level 1/2/3/4 to 3/3.5/4/4.5 for levels 1/2/3/4.
- Barbed Stranger cost increased from 100/35 to 100/40
- Cost decreased from 150/50 to 100/35.
- Upgrade increases Carnifex speed from 4.5 to 5.5.
- Range increased from 47 to 50.
- Venom Cannon no longer deals splash damage.
- Bioplasma ability damage increased from 120 to 200.
- Bioplasma ability damage type changed from plasma_cannon_pvp to anti_vehicle_pvp.