Post news RSS Elevators, Doors and other Roguelike Magic

Week 8 developing the roguelike game Songbringer. This week the game got new tree art and a few NPCs like the crow, squirrel and butterfly. All this new juiciness really helps to flesh out the overworld. As well, the elevators are now finished and have shiny particles to make them look sci-fi.

Posted by on

This week Songbringer got new tree art and a few NPCs like the crow, squirrel and butterfly. All this new juiciness really helps to flesh out the overworld. As well, the elevators are now finished and have shiny particles to make them look sci-fi.

Here's the timelapse video of this week's daily development:


Here are the links to watch this week's dev diary videos:

Making a Roguelike Game - Day 49 - Level 1
Making a Roguelike Game - Day 48 - Rock Moss
Making a Roguelike Game - Day 47 - Sheath
Making a Roguelike Game - Day 46 - The Crow
Making a Roguelike Game - Day 45 - Trees and Moai
Making a Roguelike Game - Day 44 - Level 1 Art

We'll be back next week with more screenshots, dev diary videos and a timelapse of the highlights. Later!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.