Post news RSS Elemental Shots!

On top of being able to use charged up attacks with elemental properties, the normal bullets will now change elements as well.

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On top of being able to use charged up attacks with elemental properties, the normal bullets will now change elements as well. I’m not sure what took me so long to incorporate this either.Here’s how the bullets work in the game.

Colorless - This is a standard bullet. Made of energy and nothing else. It has little defined pros or cons. No elemental advantages or disadvantages.
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Grass - This bullet starts off slow and then takes off after a second. Deals additional damage to water type enemies. This can be useful for enemies about to appear on screen or dealing with timed openings on enemies. It’s also more efficient at dealing with enemies at a distance.
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Fire - This bullet bounces after it is shot. It can bounce a number of times before destroying itself. Can be useful for enemies in areas where the player cannot reach with other bullets.
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Water - Fires a slow moving bubble. If shot in groups, it can create a wall bubbles that will assault enemies that pass through it. Using it on still enemies or distances is difficult. It’s charge shot has the ability to freeze weak enemies solid.
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Star - The ultimate type. It’s large size is both a detriment and an advantage. The amount of accuracy needed is lowered, but it can’t squeeze in between tight spaces. It has no elemental advantages or disadvantages but is still the strongest type.

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As this game grows, I can see that I need to add additional mechanics to keep things fresh and interesting. Thanks for checking this out!

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