Post news RSS Electro Bobble v1.0.1 Released - Balance Changes and New Features!

Following Electro Bobble's post-release feedback, this release includes a series of balance changes to shift the feel of Electro Bobble more towards a fun shoot-em-up, with less emphasis on the platforming aspect of the game. We've also added some new features and fixed a few minor bugs in the process.

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Electro Bobble v1.0.1 has been released! The updated demo can be downloaded from the Electro Bobble game page.

Following Electro Bobble's post-release feedback, this release includes a series of balance changes to shift the feel of Electro Bobble more towards a fun shoot-em-up, with less emphasis on the platforming aspect of the game. We've also added some new features and fixed a few minor bugs in the process.


Changes

The changes are as follows:

  • Movement:
    • Controls are now much snappier and more responsive.
    • The Jetpack is now easier to control.
  • Drops / Power-Ups:
    • No longer affected by physics, instead hovering where they spawn.
    • Generated much less frequently.
    • Larger.
    • Significantly more effective.
    • Shield is now instantly triggered when a shield drop is picked up, no need for charging.
    • Bosses now drop 5 power-ups in a predictable pattern. Scrolling slows to allow you to collect them.
    • Much higher chance of getting a weapon upgrade drop if you haven't picked one up for while.
    • Timers now displayed for the Jetpack and Shield drops underneath the player, so it is more obvious when they are about to run out.
  • Platforms:
    • Slightly more platforms are now generated to make climbing a little easier.
    • More orange platforms and fewer other platform types are generated.
    • Single-block grey platforms have been removed (blue shockwave platforms still turn grey when triggered though).
    • Increased the damage the shockwave platform does to enemies.
  • Enemies:
    • Spawned more often.
    • Do more damage.
    • More variety of enemies spawned as you get higher.
  • Weapons:
    • Weapons completely redesigned.
    • 6 weapon types, each more powerful than the last.
    • Most powerful weapon's bullets now ignore platform collisions.
  • Miscellaneous:
    • Vertical scrolling speed has been increased slightly to account for the new movement controls.
    • Improved game performance across the board.
    • Added screen-shake to explosions.
    • Re-worked the graphics for the 'Mischievous Cloud' boss.
    • Removed damage amount indicators as the information wasn't useful to the player.
    • Added score amount indicators on enemy deaths and score power-ups.
  • Bug Fixes:
    • Fixed a bug that caused the player to fall through platforms under certain circumstances.
    • Fixed a bug that caused platforms to overlap under certain circumstances.
    • Fixed the jetpack not triggering immediately if collected whilst falling.
    • Fixed a bug in the Electro Spider boss that caused it not to finish firing if the firing limbs were destroyed whilst firing.
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