Post news Report RSS Edain 4.5.3 New maps and related changes

Last Article before 4.5.3! We talk about map related stuff, like the overall camera height, some new objects for Lorien, new fortresses and give a little teser to additional new maps.

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Greetings, companions of Edain!


Verion 4.5.3 is close and we want to give you one last article about the maps and related stuff in the new version.

1. Camera height

Let's start with something technical to get it out of the way – until now we used the camera height 400 on most maps, while most of the much played maps had 500-600.
Hence we have increased and adjusted the camera height to 533. We integrated the height of 400 even before 2010. At that time most persons used 4:3 monitors. Yep, we are old. Using widescreen monitors, the camera height will always seem to be a bit closer. We use 533 as a standard height, as the height will seem very similar to 400 on 4:3 monitors.
As a comparison, the standard Battle for Middleearth games all had a height of 300.


Camera height 400 and using 4:3



Camera height 533 and using 16:9


We will look closely at the effects of the new camera height. Even though the camera height worked fine in our tests, we will adjust it in the future if necessary.

2. New Objects

There are many neutral objects in the game files, but there were only very few for Lorien and with the new camera height many of the objects were not working well anymore.
So we created some new ones!


New Mallorn Trees for Lorien maps


New statues for Lorien (design taken fom the movies)



Mallorn Trees in the game


3. New maps

There will be three new old fortresses!


We reworked three already known fortresses and adjusted them to the new building system


We finally adjusted the maps Framsburg and Cair Andros from our old 3.8.1 version and integrated them in the new version. Also we revamped Caras Galadhon from battle for Middle Earth 1 - they will now also be playable in the new version.


Framsburg


Framsburg is an old castle build by the ancestors of the Rohirrim. After they left the northern parts of Middleearth to live in Rohan, the fortress was quickly taken by Goblins.


Cair Andros


Cair Andros was a castle at a crucial strategic position, as it guarded one of the two spots where an invading army could cross the Anduin.


Caras Galadhon


Caras Galadhon is the main capital of Lothlorien. We increased the map size by a factor larger than 2, to give the attacking players some room to breathe before they attack.

In addition to those three castles, we have even more additional maps waiting for you!


More details to those maps soon!™


We hope you liked the article and are as always looking forward to your feedback!

Your Edain team

Post comment Comments
NumenoreanTalion
NumenoreanTalion - - 1,331 comments

Wov! Amazing edits! I love Edain Mod! Keep up the good work! I really wondering what is the new building system edited those maps!

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Rothnaric
Rothnaric - - 708 comments

i like the direction this mod is going to the last few months... nice!

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Gnomi Author
Gnomi - - 4,488 comments

Nice to hear that you like it! :D

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Rothnaric
Rothnaric - - 708 comments

looked like this mod will just end up standing still and slowly die out but you guys did make a massive comeback, the mod works, even though there are still a few issues, they aren't game breaking, horde maps we love...

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GandalftheGrey99
GandalftheGrey99 - - 86 comments

Loved the new articles. Caras Galadhon was so unexpected; I really needed that map. You're the best guys! :)

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Paroubek
Paroubek - - 86 comments

these fortress maps will be normally playable in skirmish? Or these are fortress maps for siege mod?

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ElendilsCousin
ElendilsCousin - - 697 comments

The fortress maps are made for the standard skirmish mode.

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Rothnaric
Rothnaric - - 708 comments

First time I got to play a full match, 3 ai over a 2 hour period no crashing at all... does this 4gb patch really work or did you guys fix a few things? way better than before!! thanx for the hard work guys.

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ElendilsCousin
ElendilsCousin - - 697 comments

The 4GB patch is our shot at fixing these things, hopefully it works as well as we want it to^^

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Rothnaric
Rothnaric - - 708 comments

so far yes F#CK yes it does work, we played on 10cp against 2 isengard... and we all know isengard they act like they do not have a cp limit lol. it does work no out of sync and no out of memory issues. loving it.

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GimliBimly
GimliBimly - - 3 comments

This is so amazing! I am constantly amazed by your work - keep it up!

Question about the horde maps: Is there a way to win by surviving a certain amount of time? Or is a loss inevitable and the goal is just to survive as long as possible and get the best score?

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FG15
FG15 - - 3,557 comments

You can survive.

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