Warning! Enormous list below!
This week I have...
Slightly improved Niss region background.
Removed annoying enemy trait: Spawns heavy when destroyed.
Added new exciting enemy trait: 10% chance to explode when hit.
Added new buttons for quickly muting/maximizing sound/music volume.
Added XP pop-ups.
Added backgrounds for Alpha Pulsar and Beta Pulsar regions.
Updated story mission text.
Updated achievement text.
Updated main interface buttons.
Updated level up screen.
Updated intro logo animation.
Made microscopic changes to game logo in main menu.
Made microscopic changes to interface frame art. Damn, I'm perfectionist!
Adapted minion AI to new interfaces.
Improved parts that were added last week.
Improved inventory management, now parts can be dragged and droped into building field and inventory!
Improved Negati region background.
Optimized interface sprites to reduce game size.
Discovered interesting fact: Current Sector Six inventory has sixty-six slots!
Next week I'm planning...
To polish interfaces. Soon complete interface overhaul will be complete!
While not developing Sector Six...
I have finished watching Generator Rex. That was great!
I was writing my fantasy book.
I was playing Skyrim and Path of Exile.
Version 0.3.0 gameplay teaser!