Post news RSS Early Access Update! - Survival Mode and Multiplayer!

We're getting closer to our early access release!

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Hello! How's it going? Good news! We're getting close to releasing Balance of Kingdoms early access on Steam!

Balance of Kingdoms Logo 1

After the first release we're going to be doing regular updates with brand new features, Kingdoms, bug fixes ect...

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But what can you expect to find in the early access version? Lots of things!

Planned early access features:

  • Multiplayer Battles (Local multiplayer only at this stage) - Online is planned!
  • Survival Mode
  • Freebuild
  • 3 (Possibly 4) different Kingdoms to choose from!
  • Basic Game Mode Customisation (Unlimited / limited gold or population, larger or smaller platforms, longer or no build period, ect...)
  • Basic Kingdom Customisation (Flag colours ect...)
  • Point system in Battle Mode (So it's never a draw - even if no one unbalances)

Here's how Survival Mode will work:

"Defend your Kingdom from an endless onslaught of hot air balloons, pirates and cannons."

- At the start of Survival players will have 60 seconds to build their Kingdom and place cannons.

- Wave 1 will start with just a single hot air balloon just to give players an idea of what they’ll need to do in later rounds.

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- The wave will only end once all targets have been eliminated.

- A 10 second calm period between each round to build more cannons and defences. - Every wave the hot air balloons will multiply.

- After wave 5 cannons will start to rise up on poles from the water - these will fire back and will have to be knocked over to be eliminated.

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- Cannons will have a visual warning 5 seconds before they’re about to shoot back at you.

- Every 10 rounds will be a “boss round” and instead of balloons or cannons a whole Kingdom will rise from the water. These Kingdoms will gradually get tougher to beat but the first one will be purposely easy to unbalance.

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- Survival ends once the player's town has been unbalanced and fallen into the water.

- The “Wave Score” will be displayed and logged locally (possibly online) for other players to beat.

Point System!
The point system in the multiplayer battles will add a whole new tactic to the fight.
We'll introduce a new spawnable object - the Flag - which will display the player's colour / logo and will generate points over time.

+10 points per second per flag

+5,000 for unbalancing opponent

+250 for a good cannon hit

So if the player has 5 flags for 120 seconds that's 6,000 points - so it's possible to win just by having a decent town - no more "draws" at the end of a battle!

So.... basically... we've got A LOT planned and we're very busy! We'll have a confirmed release date for you very soon!

Follow us on Twitter (@) BalanceKingdoms and join us on Discord

Love to you all!

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WoksOn Studios

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