Post news RSS Dynamic Forces Alpha9.0->Beta0.1 Celebration!

In Celebration of Dynamic Forces going from Alpha9.0 -> Beta0.1, I've decided to do the first of a series of updates, which will include fractions of what we've acomplished the past month. When an enemy is in range(or their attacks), your Spider Sense will show above your head, aswell as an alarming

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In Celebration of Dynamic Forces going from Alpha9.0 -> Beta0.1, I've decided to do the first of a series of updates, which will include fractions of what we've acomplished the past month.


When an enemy is in range(or their attacks), your Spider Sense will show above your head, aswell as an alarming sound(Carnage and Venom do not set off Spider Sense)


If your stamina is low, Blocking is the only way to prevent Status Effects.


Though if you want to reduce more damage while blocking, and add more damage to your fist attacks, you can activate your Melee Powerup (In Spiderman's Case, Web Fists) at the cost of draining Energy.


Blocking will also drain Stamina (and a fraction of health if you recieve damage). Incase your stamina gets too low, you will recieve a stun.


If you fail to block Green Goblin's Pumpkin Bombs on a direct hit, you will recieve the Status Effect "Null Spidey Sense", which disables your Spider Sense from going off for 15 seconds, or until you die.


Scorpion's Acid however is his own double edge sword, where it will cause damage, and poison an enemy.


If stamina is low, the only way to prevent poison is by blocking it using your Melee Powerup, which Scorpion Lacks. Once stamina regens to it's halfway point, the poison will wear off however

Stay tuned for the next update, which could possible feature a video, and some pictures/explanations of Throwable Objects, Melee, WebWrap, Dodge, WallJump.. etc

Comments
vox Author
vox

Please register at our forums: Dynamic5.gamespy.com

We would appreciate the support.

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MDave
MDave

The next big q3 mod comming our way, w00t :D

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