Dwelvers Alpha 0.8g released
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(1 hour gameplay with the only limitation that it isn't possible to save or load the game)
Trailer video
This patch mainly has the focus on the new creature menu, and the new creature auto equipment feature. Something that has taken a lot of time when developing this patch is the game performance optimization. With the tests I have made the FPS has increased with almost 70%. The perfomance boost is mainly on the CPU, if you have an older graphic-card it is possible that you will not notice the boost that much.
New features in Patch 0.8f - 0.8g
- Huge Dwelvers performance optimization - Dwelvers has gotten a huge performance boost.
- New creature menu design - The creature menu has been redesigned.
- New creature details menu. - New creature details tab showing stats and needs.
- New creature equipment menu. - New creature equipment tab giving the player the option too manually equip creatures.
- Creature auto equipment option is now available. - The player can now auto equip certain creature types.
- New creature auto equipment menu. - New creature auto equipment tab giving the player the option too auto equip certain creature types.
- Locking creature production of certain types is now avalible. - It is now possible to lock the creation of certain creature type.
- New development mode window - New development mode window with visible and click-able options instead of using key combos.
- Creature task prioritize can now be changed by the player. - The player can now change the prioritization of task being performed by the creatures.
- New creature task prioritation menu. - New creature menu tab where the player can change the prioritization of task being performed by the creatures.
- New creature task history menu. - New creature menu tab where the player can see the history of tasks that have been performed by certain creatures.
- New launcher design. - New launcher design with new options that is being run with the game instead of separately.
- Building icons are now loaded from separate textures instead of being loaded from a big atlas texture.
- Improved creature AI.
- And a lot of other new minor feature upgrades.
Bugfixes 0.8f - 0.8g
- Resolution list empty in the launcher - The resolution dropdown list is empty.
- Cannon Placement and Rotation - When placing a canon, it will not stay oriented the direction you set it for, and can't be rotated.
- Creature Name is Very Large - Would this may have to do with a character limit on the name bar. This is a pretty long name that is displayed in large print on the screen.
- Unequip starting orcs, new item available for production! - I'm still not sure if we should either be able to make basic orc equipment straight away from the very beginning or if un-equipping a starting orc's armor/weapon should unlock that item for production ONLY AFTER we construct a blacksmith.
- Rally doesn't draw all orcs immediatly - Start new game. Unequip starting orcs random weapon/armor. New item available for production!
- Shovel - This is a small bug and I don't know if it's a real bugg but when you select a tile with your shovel a imp comes to the tile and start swinging a pickaxe.
- Dwelvers.exe is not closed - Since the last update i have the problem when i quit the game the dwelvers.exe will not closed and the task are inactiv.
- Exiting Game - I don't really see this as a bug, but I think when you exit the game it should close off the loader and debugger. It also influence Steam.
- build queue - Imps are gathering wood for all tables, instead of collecting resources for first table, than second and so on.
- Crash on startup, game won't launch - So, when I try to launch the game through steam, I get an immediate "Dwelvers.exe has stopped working" with no useful information.
- Crash Loading Textures (Threading Enabled) - Unexpected error on startup. deleted and reinstalled. The first report is before the delete.
- Prison Skull Wall Tile Float - Was surprised I could build a shackle on the same tile as a prison door because of another issue which has been fixed. The door was not affected, but look what happens to the Skull Wall Torch:
- Ladders and Torches - This is really kinda nitpicky, but you know me...I was playing around with ladders today, and fortunately they rotate just fine, but it looks really weird when you have a torch sticking through your ladder.
- Minions ignoring rally flag - After ralling flag some creatures still are training instead of responding to the call.
- lack of animation (blueprints) - lack of animation (blueprints)
- Crash when taking control of a possesed Piggeh - I cast possession on a piggeh and it worked fine until I pressed 2 to assume direct control and then the game froze and I had to use the task manager to kill the process, attached is the crash report.
- Possible bug related to changing game speed - Speed of game affects crafting selection - I observed that as soon as I ramp up the game speed (i went all the way to 9) my farm's production started failing. Grown crops weren't collected and new crops weren't planted either.
- Splash Screen Crash (Multiple Monitor Triggered) - While I was waiting for the splash screen to load, I clicked over on my secondary monitor to work on another page, and then got Not Responding then crash. I tried to reproduce it, but after 5 times of following the same steps to generate the crash I gave up so I'm not 100% sure what the cause is.
- ladders - Not being able to place ladder on solid rock, when there's only level of solid rock.
- Got some problems, had many error box when lauching the game. And no answer after creating a sandbox. - So I was trying to reproduce another bug I reported earlier, but this one seemed different enough to warrant a separate thread.
- Prison Skull Wall Tile Float - Was surprised I could build a shackle on the same tile as a prison door because of another issue which has been fixed. The door was not affected, but look what happens to the Skull Wall Torch:
I hope you all like this patch, happy playing :)
Want to play the fullversion?
Download Demo
(1 hour gameplay with the only limitation that it isn't possible to save or load the game)
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This really looks great! I used to be a great fan of Dungeon Keeper (the first) and played the two first Settlers games as well.
I will definitely try out the demo one of these days, it looks really awesome!
Keep up the good work!
downloading now and you might want to delete those 3 posts up there. but looks really fun and i am a fan of dungeon keeper as well.